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FFh2 Economy Help.

NobleHelium Wrote:The later shots are actually turn 116. But we don't know what speed you're playing on. We play on Quick. You're probably playing on Epic+.
He's using normal speed, one shot shows a monument costing 60 hammers.
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FFH-20: Jonas Endain of the Clan of Embers
EITB Pitboss 1: Clan/Elohim/Calabim with Mardoc and Thoth



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Ryan Wrote:I wanted tor ush sorcery after that then bowyers *fire bows, *gibbon*,*Rosier*. Then Priesthood for Ritualists.

What's Gibbon doing in that list? Typo?

So, my take: you probably want to expand more in the early game, and invest more in basic economic techs before heading to your midgame strategy. Calendar and festivals should be in that list: markets will help you a lot more than pagan temples.

Remember that what counts is that total number of beakers, not where your science slider is. So founding an extra city might cost some upkeep, forcing you to take the science slider lower. But it will start paying for itself as soon as it starts generating an equal amount of commerce.
I don't know if you're playing Dain or Valledia. If it's Dain, take advantage of his philosophical trait for quick elder councils: that'll help make your cities worthwhile (markets too). It'll also help you get some great persons out.
An early great sage is probably more useful for building an academy than bulbing something.

If the upkeep for warriors is a strain, you might be building too many of them. Unless you're planning a warrior rush or worried about imminent invasion, you probably just want enough of them to garrison your cities while you REX. Start spamming units once you've unlocked techs to build units that will win wars for you (ritualists, firebows). Until then, strike a balance: some units for defense, some basic economic buildings (councils, markets),
and settlers/workers for expansion.
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A few words on city placement: since your capital is very commerce poor, I would have gone for the best commerce city with my first settler: that appears to be a spot 3 tiles to the southeast of your capital, where it could work the reagents and incense, and steal the sheep for food. In the west, the other incense would be good to grab.

Once the vampires appear as your neighbors, researching bronze working and settling to grab copper becomes a top priority.

This is a pretty bad starting area, no happy specials that I can see. At a lower difficulty level, I'd spam bronze warriors and take the vampires' land, hoping it was better quality than what you've been given. At higher difficulty, try to make friends with the vamps and hope they kill someone else.
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