Is that character a variant? (I just love getting asked that in channel.) - Charis

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[Spoilers!] Shoot and Nakor at the round table

Ok, let's move E of the clams.
Worker SE-SE sounds good.

We revolt to Slavery and HR?
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Nakor Wrote:Ok, let's move E of the clams.
Worker SE-SE sounds good.

We revolt to Slavery and HR?

And OR, yeah. We're pretty much guaranteed to get a religion since there are four of them given out on t5, so might as well get all those revolts out of the way at once.
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Moving the worker revealed this:

[Image: Civ4ScreenShot0153.jpg]
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Damn! Interesting...
Is settling 1N of the clams an option then?
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C&D work from a chat with Nakor:

Quote:first, everyone else settled both cities on the first turn (not that with anarchy that made a huge difference for us but it does tell us that if the starts were mirrored where they settled)
second, we are #1 GNP
which means we are the only fin civ researching music
(everyone elses crop yield and mfg is identical suggesting to me that everyone is working the same tiles)
I think based of land counts two people settled their second city 1NW of where ours is
which does make sense with settling both cities t1
can't tell what the third civs spot is, has one less land tile than that spot but two more than us
anyway I need to get going, so that will have to be all the c&d for now
big news there is obviously music
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Hmm perhaps 1E of the wheat for that third civ...

Or not perfectly mirrored starts...
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Ok, we're up and running. Going to play most of the early turns and trying to sim a but later tonight or tomorrow. Here is the overview for Shoot and our lurkers (are they there?):

[Image: Civ4ScreenShot0202-1.jpg]

North:

[Image: Civ4ScreenShot0203.jpg]

East:

[Image: Civ4ScreenShot0204.jpg]

South:

[Image: Civ4ScreenShot0205.jpg]

Demo's:

[Image: Civ4ScreenShot0206.jpg]

We're going Music first to get early border pops by running culture while being able to use Slavery. And the GA is a nice bonus as well, of course...
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Played T129, just more scouting.
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Hey Shoot, need a bit of input.
We're at T5, so we got the religions (Judaism) in our second city.
Do we convert now?
Capital grew to size 2 so we can whip the WB to finish next turn and the second worker will finish next turn as well. Convert after next turn then?
And what should our second build in the capital be? Don't really have a clue, so maybe you have... bang
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Converting to the religion is going to only really be necessary if we need the happiness, want to spread it, or want the OR bonus on buildings. I don't particularly see us needing any of those terribly soon however. Perhaps do the standard switch while the first settler is in transit? Next turn could work too however, as the worker just came out and allow that workboat to get to the clams.

In terms of the capital, my gut says just a plain old warrior (HR happy face) just as something to grow while building. Obviously it would be ideal at some point to build/whip/chop a worker there, it just doesn't seem to make much sense to me to do it at size 1.
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