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[SPOILERS]Brian Shanahan comes late to the party.

First kjn, Google saves the chat to your gmail account so you can copy and paste from there. But you still have to highlight different speakers.

Now the save.

Per my testing I believe it is slightly better to work the cottage so we did so. 4 turns to agri and deer in 4 turns so nicely done.

We are now tops in GNP and joint tops in MFG, down a lot though in food:
[Image: Civ4ScreenShot0007-1.jpg]

And I found something nice in my wanderings:
[Image: Civ4ScreenShot0006-1.jpg]

Thar be gold near them thar hills, yarrrr! And a workshop nearby for some building too!

Oh and another result of my testing was that I got a turn 19 settler. How?
My first worker camped the deer, farmed the corn, farmed the grass beside the corn, and put two turns into mining the railroad hill before moving onto the plains forest SW of the capital. My second worker finished off the mine.
Tech wise I went Ag>Mining>BW, by turn 15, revolting immediately. On turn 16 I whipped worker two (having previously built 2 warriors and a scout) and started chopping. Turn 17 saw the mine finishing and a citizen moving onto it immediately. Turn 18 saw the chop and 19 saw the settler with a 1 turn warrior available.
Pretty ok no?
Travelling on a mote of dust, suspended in a sunbeam.
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Looks good! I'm surprised you could get Agri in three turns after working the corn for a single turn first, though.

Do you plan to go warrior-warrior-scout or warrior-scout-warrior? I think I'd like to get the second scout out earlier. We don't have too many turns until we need to decide where to send the settler...

Did you put one or two turns of production into the worker? With more overflow from the whip, we convert more foodhammers to real hammers for the IMP bonus, and we might get the settler done faster. Or maybe switch off the settler between the whip overflow and the chop, so the city can grow.

Hopefully I can manage to sit down and play with your sandbox soon - my sense of timings and so on is all off for Quick speed.

Plains gold, not often you see that tile. Or a hill workshop...

We'll see after the game if people manage to C&D the cause of that early GNP smile
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kjn Wrote:Looks good! I'm surprised you could get Agri in three turns after working the corn for a single turn first, though.

Do you plan to go warrior-warrior-scout or warrior-scout-warrior? I think I'd like to get the second scout out earlier. We don't have too many turns until we need to decide where to send the settler...

Did you put one or two turns of production into the worker? With more overflow from the whip, we convert more foodhammers to real hammers for the IMP bonus, and we might get the settler done faster. Or maybe switch off the settler between the whip overflow and the chop, so the city can grow.

Hopefully I can manage to sit down and play with your sandbox soon - my sense of timings and so on is all off for Quick speed.

Plains gold, not often you see that tile. Or a hill workshop...

We'll see after the game if people manage to C&D the cause of that early GNP smile

Four turns actually, but it just about works out still. As at eot they synergise.

My schedule was warrior>worker>scout, then warrior>scout>warrior>worker>settler.

Two turns for worker. It was two turns to BW. Will have to check if that changes due to 1t of corn (though I don't think it will).

The early GNP will be put down to my madness, surely.
Travelling on a mote of dust, suspended in a sunbeam.
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Just a note Brian: I think Stand Idle can finish Agriculture in the same time working the corn now (13+10+10+10+10). That way, we don't lose too much growth.
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kjn Wrote:Just a note Brian: I think Stand Idle can finish Agriculture in the same time working the corn now (13+10+10+10+10). That way, we don't lose too much growth.

Have a look at it now. Thanks for spotting it.
Travelling on a mote of dust, suspended in a sunbeam.
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And so the years turn, and still Catherine hasn't found any horses. She asks her sages about their progress in this endeavour, but the poor benighted heathens simply replied "Que?," and went back to serving food for the masses.

Two things done today, as per kjn's surmise we went back on a corn diet (in preference to the grit and copper diet of the last 60 years), and our scout found a wondrous leviathan in his travels who answered to the name Nessie in a strange and very beliggernt accent. Catherine soothed the poor man with the words "Don't worry about him, he's only a Scot, probably hiding from his natural enemy, the Scot. But don't ask him to lift up his skirt" *shudder*.

[Image: Civ4ScreenShot0009.jpg][Image: Leviathan_by_Ruth_Tay.jpg]

Our intelligence officers of the Empire, the Okhrana, found the following intelligence on our enemies, left in a field if you will:
[Image: Civ4ScreenShot0010.jpg]
They realised that there is at least one more people out there eating corn as well, along with a few (well one) supplying their money needs by restricting their diets. A strange rise in the average number of soldiers, to 4,000, has them puzzled, but as of yet it is a minor note. Our most bitter enemy Abdul Abul-Bul Amir of the Serdoans has finally become cultured (but stil barely above barbaric levels)
Travelling on a mote of dust, suspended in a sunbeam.
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Mining costs, what, 44 beakers? That's probably one of the FIN players having finished Mining (Hunting would likely have been finished even earlier). Top GNP will likely go up to 22 next turn, as they go on to Bronze Working.
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kjn Wrote:Mining costs, what, 44 beakers? That's probably one of the FIN players having finished Mining (Hunting would likely have been finished even earlier). Top GNP will likely go up to 22 next turn, as they go on to Bronze Working.

It jumped twice so is probably not a tech cost.

I think we should rename ourselves Ivan Stravinsky Skivar for the feck of it (see the youtube link of Abdul Abul-Bul Amir).
Travelling on a mote of dust, suspended in a sunbeam.
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Will have to check the saves when I can do so, but it might be two different players, one researching Hunting and one Mining.

A pop increase would show up directly in the demographics, and any new warrior will only show up next turn, I think (it will take five turns to build at 2 hammers per turn, and no one produces more than that).
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Oh, and Ryan is the password.
Travelling on a mote of dust, suspended in a sunbeam.
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