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Are you sure we don't want to wonderwhore? I can pull Stonehenge on T25 and the Oracle on T44 taking MC and then use the Gprohet to bulb Monarchy on T59 if we land one of the religions, or wait 3 more turns to finish writing and bulb Theology on T62 for religion to swap into OR/Forges.
That's a double-worker start that ends up building a lot of Holkans after T25 to soak hammers.
We really do need to see what land is like to the south though... oh look, the turn just showed up.
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I'm here - I'm thinking move NE, since we are right here?
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As for wonder-whoring - I think we'll get beat to stonehenge - everyteam is interested, even the creative one!!
I'm more interested in oracle/MC - doing that would hurt the ind civs, plus get us a decent shot at an engineer for later wonder building.
I think we have several tech targets:
Pottery, for cheap granaries.
Construction, for the UB
Priesthood and religions for the cheap temples
Maybe later, compass for the cheap harbors
I'd really rather not try to build henge and fail - fail gold is nice, but I'd rather have the second city up and working cottages or something.
Well, we still have time to figure it out. It's a small world with low seas, so it would be nice to out-expand people  of course, that's an argument for stonehenge, too...
On the other hand, if we get a religion and can build oracle, that's 2 cities we don't really need monuments to pop borders in, so that's good.
btw - we don't have to decide this today  My thoughts are leanings, not deeply rooted beliefs, so am quite willing to be persuaded.
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AutomatedTeller Wrote:I'm here - I'm thinking move NE, since we are right here?
I actually already moved us 1S since I think we'll see better city locations down there than up north.
AutomatedTeller Wrote:As for wonder-whoring - I think we'll get beat to stonehenge - everyteam is interested, even the creative one!!
I'm more interested in oracle/MC - doing that would hurt the ind civs, plus get us a decent shot at an engineer for later wonder building.
I think we have several tech targets:
Pottery, for cheap granaries.
Construction, for the UB
Priesthood and religions for the cheap temples
Maybe later, compass for the cheap harbors
I'd really rather not try to build henge and fail - fail gold is nice, but I'd rather have the second city up and working cottages or something.
Well, we still have time to figure it out. It's a small world with low seas, so it would be nice to out-expand people of course, that's an argument for stonehenge, too...
On the other hand, if we get a religion and can build oracle, that's 2 cities we don't really need monuments to pop borders in, so that's good.
Alright, I'll see what I can do on an Oracle Push. Likely Oracle will land in the Capital since we don't have a lot of forests to chop. Turn report soon.
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Sareln Wrote:I actually already moved us 1S since I think we'll see better city locations down there than up north.
In case it wasn't clear, that was probably overeager on my part. I just wanted to get the early turn done quick. I'll wait for you next time.
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Settle on the Plains Hill, set to worker, work the other Plains Hill, worker in 7, agriculture in 6. I discovered in my tests that we can shave a turn (to 9) off the time to BW if we build our first worker to 30/40 on the Plains Hill (@ 6HPT) and then swap to the unimproved wheat to finish (@ 5FHPT). The 2nd worker then comes out in 7 turns because improving the wheat shaves a turn off the schedule. Both workers can then move immediately to chop while we finish hunting and then the ivory and deer can be improved. I squeeze out a 2nd warrior while all the chopping is going on and put the chops into Henge if we're wonderwhoring.
We're at the top of the world:
There are clams in the south, that changes the testing dotmap:
Demographics, Everyone but Nicolae has settled. If we're on mirrored starts, then he probably also went to a plains hill.
Looking at the Cities founded order list, we see that Tankra founded this turn as well (Probably a PH), as did we. The stick founded in place.
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We need at least 2 naming schemes and can go to 3 if really necessary.
- Cities
- Workers
- (Early) Units
I don't actually have a good idea for this. SAT subjects only run about 8 - 10 and that's not enough for cities IMO.
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I'm fine with south - no worries, at all. If I had really want to go N, i would have said something last night.
I have a slight preference to the grass hill next, but would be fine heading to the other coast.
I like the naming scheme!! There are 3 SAT sections these days, right?
And if you really want to wonder-whore, we can - I think our leader/civ points us in other directions... but this IS a game and snaking multiple wonders from under IND opponents is fun.
Only - do we get another warrior if we go henge? I'd hate to get 1/2 through henge and get burned to the ground...
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We could add in AP tests.
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AutomatedTeller Wrote:I'm fine with south - no worries, at all. If I had really want to go N, i would have said something last night.
I have a slight preference to the grass hill next, but would be fine heading to the other coast.
I like the naming scheme!! There are 3 SAT sections these days, right?
And if you really want to wonder-whore, we can - I think our leader/civ points us in other directions... but this IS a game and snaking multiple wonders from under IND opponents is fun.
Only - do we get another warrior if we go henge? I'd hate to get 1/2 through henge and get burned to the ground...
AP Tests would fill us out well I think.
I'll see what we can get by skipping Henge and barrelling @ Oracle. I think all the humans on this map will be going some variant of Agriculture/Bronzeworking/Hunting if we've mirrored Starts.
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