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[SPOILERS] Yell0w - Shekinah, Sidar

Popped Education from a graveyard, decided against aristocracy and going for trade and fast growing cottages instead (on the long run, but I don't know how long this game will really be, I'm close to 3 players each of us got one corner, no sight of Kyan and the other guy, would love to know where they are in this mess)
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
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Hey guys. I'll take my only vacation this year from the 14th to the 23rd/24th of July. I won't have access to a PC with Civ and internet.


FFH XIX - Playing as Beeri Brawl, Lurchips

Redit EitB PitBoss - Playing as Jonas Endain, Clan of Embers

EitB XXIII - Playing as Shekinah, Sidar

If you are interested in taking over one (or more) of these games for me up until my return, please PM me and I'll give you more information.

I've got a European timeslot, while it will be hard enough to find anyone for all those games (I suppose) I would decide in favour of European guys just for the turn pace.
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
Reply

Well I was scouting around Bob and he sent two warriors towards a barrow (1tile NE; from the scout of course) so I decided to scout a little further and then moved back so I could see the barrow fight happening. He lost a warrior and opened the barrow, the clue: I could see two wolfs in range of the barrow tile so next turn there was no warrior but one 0.7 hp wolf and Broken Sepulcher right next to it... and I could kill the wolf, get a promo and move out of sight.

So I decided to take the chance and sacrifice the invisibility. I killed the Wolf moved out of sight and will heal now. Then try to open the Sepulcher

[Image: Civ4ScreenShot0082.jpg]
Toi! Toi! Toi! :gamble: Ohhh

Oh yeah, and HK got a second city, and I bet Kyan has 1 or even two! but my choped 2nd city-settler will be built fast =)

Plan is to get Fishing then Bronzeworking, build warriors workers settlers only. Then get Myst consider civ swap try to get prophet to bulb reli or go for mages, maybe pick up AH on the way
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
Reply

How's it going? What did you get from the Sepulcher?
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Well I decided to heal first it will open this turn I'll see the results next turn, I'll update then.

The turn after that Pyre will be opened a 2nd time by me, I killed Velonas Scout, who was trying the same, I sacrificed the invis on my warrior for that. But this map is so small that I think having two pops is more important than scouting a lot, I saw what was important (mapdesign, city and enemy locations)

Settler is done, 1 warrior +1 growth then next settler, shifted 2 chops to 2nd settler this turn, switching to warrior next turn.

Feel free to request screen shots etc.
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
Reply

Broken Sepulcher popped a Great Bard!
[Image: Civ4ScreenShot0085.jpg]

Pyre Next turn.
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
Reply

Awesome! What are you going to use him for?
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Well there are two things I could have chosen to park him on a forest hill tile with my scout and research pretech for drama then pop drama get another one and proceed.

But I decided against that. Who needs Drama.

So I'll probably settle him I'm looking into aggressive locations right now and I think near blue to box him in or smth. on the other hand there won't be that many cities settled I guess. The space to do that will be limited, so maybe I'll just take a good chunk of land.

Besides popping and settling there is golden age, that might be the best option to get more settlers out fast. but I'd have to use with with having only 2-3 cities. I'm not really decided on how to use it, input welcome.

EDIT:
Pyre popped a prophet, which opens up swapping to Mysticism and popping WotEM. I don't think I need it though, Maybe I'll settle the prophet in my capital, that would be +10 gold and + 2 hammers, and then +50% from godking... not really worth it either... a prophet would be so nice in so many scenarios but here I don't really know how to utilize him.

Well let's hope both my GP's arrive home save, until then I'll have thought of something.
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
Reply

I forget exaclty the bulb path, but if you bulb drama, you should be able to use the great artist from there to bulb sanitation, which would be awesome.

If you decide that's still not worth it, I think I would bomb or golden age instead of settling. Bombing is, in my opinion, much better at quickly grabbing territory, and golden ages are nice even if the time is suboptimal.

Not sure what I would do with the prophet. Settling in the capital or bulbing seem best to me. You might be able to bulb Kilmorph if you research Mysticsm first. You should check the bulb list first though, I could be wrong.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Reply

Merovech Wrote:I forget exaclty the bulb path, but if you bulb drama, you should be able to use the great artist from there to bulb sanitation, which would be awesome.

I looked only on the bulb order for Prophets not fro Bards, you are right, that is indeed awsome, also I can just wait after I researched Bronze Working.

I think I'll bulb Drama -> Sanitation and bulb WotEM just cause I can... settling him doesn't seem too good and I think denying WotEM is better than a golden age with no mines up so far.
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
Reply



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