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Nope, MusicMan decided to be an idiot and make an enemy this early on in the game. Whoever is on our continent with us has just gotten extremely lucky, as although I want to do well for myself, my primary goal has honestly become making sure musicman bites the dust badly. Having to abandon my chop with 1t this early in the game simply screws me up so badly. 2t later on the second worker, at least that much later (probably more) on the first settler, and that's not even counting having to somehow get rid of that damned warrior now.
Who knows though, maybe musicman is as bad as he seemed to indicate in the starting thread and I can expand into half his land regardless. We'll see I guess.
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Shoot the Moon Wrote:Nope, MusicMan decided to be an idiot and make an enemy this early on in the game.
TO WAR
MP
Pitboss Demo - Darrell's Tropical Trolls
PBEM45G - Sareln
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So when I got the save, musicman had moved here (having gone S-SE from the previous picture):
No idea why he decided to move onto flatland when he could have either stayed on forests by moving to NW of the city and seriously messed with my worker micro or moved onto the hill toward my corn. Either way, I decided to take the 32.3% chance of killing him knowing I could whip out a backup warrior if need be. That would have been painful, but losing my corn in two turns (or having to attack across the river) would have been worse.
And......
I won! I'm probably not even going to wait to heal that warrior, instead using it to scout around that corn to my NW before the settler comes out since there is no barbs. There is way too much jungle to the north to want to go there (god that really hurts my REX strategy as that's the direction to everyone else...what happened to a lush map? Jungle certainly isn't...)
I'll wind up in total losing a worker turn and having my next worker come out two turns later. I need to sim things out now to figure out how exactly that is going to impact me and how to change my micro plan.
(Also as a side note, I put the city back on the worker, due in 2t slow built).
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Interesting, whipping the worker this turn came out significantly ahead. Based on an analysis on t25 as compared to not whipping the worker:
1 beaker less.
2 food less but same city size (0/17 vs. 2/17 both size 3).
Second worker out a turn quicker, third worker out a turn slower
Settler out 2t quicker (eot 20 now, even better than my original plan!)
10 hammers in granary on t25.
Here's the plan:
t18 whip worker, other worker chops the hill it's on.
t19 build settler, worker #1 finishes its chop into the settler, new worker moves NW
t20 second worker finishes its chop, completes settler at end of turn, worker #1 moves either NW or W to chop next, build granary next working cows and corn
t21 second worker moves off with settler to new city site
t23 grew to size 3, switch build to worker
eot 25, worker #3 completes
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Edit: Nevermind, I can't add.
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The only problem with a settler out this early is I really have no idea where to send it to settle. Right now it is between rice/fish/spice/grass hills to the S-SW, and in the area of that wet corn to the W-NW. I'll have a warrior in the wet corn area sooinsh to look at that.
The wet corn site has the advantage of having an incredible food resource to get up to speed quickly, being more toward the center of the continent, and not needing fishing. On the other hand the rice/fish spot could produce a workboat to try to quickly go for circumnavigation and I also wouldn't be settling as much in the dark as around the corn, which obviously risks settling like one tile away from a resource. Hmmmm decisions decisions.
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Also I need to remember to start implementing a naming scheme...
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Interesting, Musicman is already at a second city. I'll have to go back in the turns to figure out when exactly he settled that.
I also found a blatantly edited tile: a floodplains plains tile that is 4f, 1h, 1c BEFORE farming or cottaging! (Can I get a confirmation on whether that was a mistake for the tile to be that?)
(Might be hard to see in the photo but it's 1W of the dye.) Warrior will go NW-SW next.
Here's the rest of my exploration so far:
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Hum, I did not put that there intentionally and thought I had checked all of the rivers before finalizing the map. It's too late in the game to change that though, so I suppose just chalk it up to minor mapmaker mistake and play on.
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BRickAstley Wrote:Hum, I did not put that there intentionally and thought I had checked all of the rivers before finalizing the map. It's too late in the game to change that though, so I suppose just chalk it up to minor mapmaker mistake and play on.
Well, I'm not complaining
At least it's only an extra 1f, 1h, which at the spot of a third or fourth city isn't particularly game breaking. There's a lot worse things that could be missed making a map than an extra 1f 1h
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