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Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
Micro Planning
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It probably didn't help that I didn't specify the city2 build (it doesn't have any effect until we start growing to size four, which could be a while). I am thinking granary then warrior.
With barbarians off and diplo on, we should be securing a NAP with M3 and going paper-thin on military. So might as well build the granary, basically.
FYI, I have the beginnings of a shared micro spreadsheet here. Still work to be done and I've added a tab for workers but not done much on it, but this should make turn playing really easy and help us know what to plan for. Check it out:
https://docs.google.com/spreadsheet/ccc?...DFFb2hhNUE
Just a bump to say I've spent more time on this and cleaned it up a bit. This should be easy to follow if anyone plays a turn or two when I'm out. City micro is on sheet 1, worker micro is on sheet 2. There are obviously thing still to be determined (what BoG builds on T47 for instance)... Anyone who is bored who wants to check my work too - that would be great. Much harder to proofread yourself than somebody else.
I'll edit the link into the first post.
I popped in to take a look at the spreadsheet, but saw two other anonymous users also checking it out. I think it's safe to assume that whoever else is looking at it can do a better proof-reading job than me, so I'll leave them at it!
Here's what I have thus far, open to other ideas. Note that T45 is just finished, therefore I have the turn # underlind at the top. So the stuff in that column is what just happened. First, city plan:
![]() I need to freeze more columns, sorry. Top is obviously Occam, bottom is Blades of Glory. One thing missing it city sizes on BoG - sorry, just noticed that. Anyways, the "/24" box is sz2, so we're pushing for 3 now to work the improved gold. We hit sz3 and finish a warrior AND overflow nicely on T49, which combined with a chop means we can 3T a worker out of there. I'm thinking this is a good call. That'll be useful for the new city. However, I'm afraid it's going to finish "too soon" and not have much to do while we wait for the settler, see above. Settler starts from Occam on T50. Now, here's the matching worker moves: ![]() First, the top worker will finish the gold and then be available to provide a chop T51, which you saw on Blades of Glory above. Occam can get all those cottages down and still be able to chop that tile 1S of Occam. We could go for a double-chop on the settler here. However, you can see the time it'll take for that settler to come out. Either way we're going to need to either use a 2nd chop OR revolt to slavery IMO. Otherwise that 4th worker at Blades of Glory is not very useful at all. Very open to other suggestions. One alternative is to actually push a settler out of Blades of Glory at sz3 if we're not married to Occam build settler @ sz6. Spreadsheet is still here: https://docs.google.com/spreadsheet/ccc?...hNUE#gid=0
Ok, we just played T46. Here's a suggested extension to our micro planning.
Starting Info on T50 Wrote:A: worker available 1E of deer tile @ Occam, t51 Option 1: 2 chops, 0 whips Wrote:50: 0/100, c move onto F1 Option 2: 1 chop, triple whip Wrote:50: c move onto F1. revolt to slavery Option 3: two variations of whip + chop Wrote:50: c move onto F1. revolt to slavery Here's a couple options. I'm partial to Option 2 at the moment. Option 3 looks really crappy, I just tried it and figured I'd report it. I think #1 is too slow, I want that city settled before T57, especially since we'll have 4 workers with not enough to do on T52. Option 2 looks pretty slick, and Occam should regrow pretty quickly with good food + granary. Any thoughts? Basically right now we have worker B doing his thing at BoG, while A/C are at Occam. D will come out of BoG as shown in this plan. It's only really useful for the new city, so I'd suggest that Option 2 looks really nice with that in mind. I do like that it lets us keep one of the forests. I'd encourage you guys to try your own variations if you have time, it's pretty simple. Just follow my starting point on T50 and keep in mind the slavery revolt decision does alter when BoG finishes the worker but does not affect worker turns. Would also like to hear some feedback on this. |