November 2nd, 2013, 21:45
Posts: 686
Threads: 1
Joined: Jan 2013
My first thought was to move to the plains hill. Costs one turn but saves either one turn normally or two turns with Exp. Which is why I said Expansive. But it looks like that gains a peak and terrible desert tiles long term. And also it takes one extra turn to move to the corn so that would be a stupid move. Only sad thing is that it is impossible to share the corn then but it is not a heavy food capital.
Seven Spirits is showing off with Zulu but I expect most other civilizations to be available. People will mostly pick leaders first. So civilizations to think about. Ignoring Persia because they are weak.
China is still good. Corn then hunting for ivory or bronze working. The ivory is very good but it is only one shield better with a camp. There is a hill with no forest so I can be flexible and mine that.
Egypt and its friends are still possible.
Fishing civilizations are fine because I will need to research fishing before long but they start with a worker and agriculture research too. Pair with one of the other things I need early like mining or agriculture or hunting. So Rome or Carthage or Native Americans. Creative Greece is fun but kind of weak. Maybe if a good Creative is still around.