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[SPOILERS] I had first pick and all I got was this stupid combo

Seriously though, that's your best tile by far.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Yeah, I know. I'm wondering if I should have gone fishing first and planned for the Lighthouse or something, since like every city is going to be coastal. And I also should have gone with Bismark and picked Carthage for a civ. Argh.


Right now I'm thinking AH as my 6th tech; that's not too much of an issue for the capital, since I'll be working mostly mines and a couple farms if I really am serious about this Oracle thing. But my second city is probably going to start off stunted. Maybe I can mitigate that some if I do plant to share the rice and grow a cottage or two while I wait for real food.
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[Image: 2013-11-23_00001.jpg]


Found some food. And gold! I could make a totally badass city where the warrior is standing, but that's obviously a terrible idea since those resources should be shared & it'd be awfully far away.
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Settling on the sugar is obviously better. lol
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Huh, there's wonder construction modifier resources available! That's certainly unusual. Being able to settle Marble is totally awesome, although it raises some concerns about opponents having access to Stone. Sadly too distant to settle early enough to help with the Oracle, but maybe I can use it for a cheap Parthenon later.


Happy cap should be amazing in this game. Health cap is looking solid as well. The map appears to be entirely hand-crafted- rivers look unnatural and the forest dye is obviously artificial (plus the green pine forests everywhere look like the product of the WB).


Worker is farming the sheep, and after finishing will chop out a second worker. Then I'll farm the rice and do some other stuff or whatever. And then profit!


Warrior defeated the Lion without a scratch.
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Capital borders expanded, revealing wheat (hooray!) and that there is significantly more land to my west than I had anticipated. I will send a warrior to defog some more tiles in that region before deciding where I want to build my first expansion.
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I had forgotten how the really early turns in RB-standard BTS manage to be even more boring than those of FFH, since you start with only a single scouting unit and there are no huts to pop or lairs to explore.


Two screencaps below showing the land I have uncovered. "c" tiles are tentative city locations, with a wheat city west of my capital being the first priority.









If it isn't immediately apparent, I am running the famous "farmed sheep and unimproved forested grassland hill" worker -> warrior -> worker opening pimp


Worker #1 is chopping a forest which next turn will go into the second Worker. The two Workers will then farm the rice (actually that'll probably be all Worker 1) and mine a riverside grassland hill, followed by I guess chopping a settler. I kind of want to just go straight into the Oracle before even making my first settler, but nobody seems to do that so I guess it's a bad idea. I'm also not sure what an incredibly early Oracle would do for me that a few turns slower Oracle won't, since I'm pretty sure Jowy is going to be busy with Stonehenge and the others aren't going to rush for it.
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Oh ho, a sticky situation:






I'll approach and see if I can bother his Worker.
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Landed Buddhism:






I was a little worried Jowy or someone might beat me to it first, but in retrospect I was probably never facing any competition.


Warrior will move adjacent to Stick borders & gain contact next turn.
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Moved forward with my warrior. Will Stick take a coin-flip battle, retreat to the forest or walk past me? I'm looking forward to finding out!
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