Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[spoilers] Commodore and Dtay: Saladin of the Gael

Well, for those not following, by my understanding it looks like Seven rerolled start locations and forests/resources, and things got clumpy. Seven rejected the effort/time required to hand-balance the resources for using the PB1 map (or, perhaps, just doesn't want the inevitable player whines for doing it by hand). Torusworld was brought forward as a possible alternate script to use, and Seven offered to roll/balance one of those maps instead, so it looks like a Torusworld is what PB24 will be using. So...I'm out.

Now, it looks like, going by just time spent, it would be far easier to hand-unclump resources than to roll, select, and balance Torusworld...but I'm actually not complaining about that. Because it's surely true that the first would take less time...but the end result would be far less *balanced*, map-wise. And the culture here has become more and more harsh on mapmakers for imbalance. So I get that Seven wouldn't want that. The fact that Krill and Elkad (with less than half a game to his credit) are in the same game? Well, that won't be balanced, but you can blame the RNG for neighbor position.

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On Torusworld. I was asked a few times in the setup thread why I disdain Toruswold, and Krill gave the "bowl of vomit looks" reason, which I've mentioned before, but that's not really it, upon reflection. It's the mass of vomit layout that I dislike.

Toroids are undoubtedly the best balance for multiplayer games of Civ4 above four people, allowing as they do for everyone to border everyone. Torusworld is a network of seas and land that balance access fairly for everyone (assuming careful mapmaker hand)...but I kind of hate it. PB1 itself is a Full of Resources, Lakes map, which is superficially a rather similar script. But it was a cylindrical wrap. This had several effects:
-Bands of tundra/temperate/tropical/temperate/tundra.
-Definite axis to advance along/feel safe around.
-Thicker land forms.
All of this combines to give a map with a definite sense of place in all its places. Owners of land are owners of a land, territory that has an organic feel to its bounds. Some toroidal maps I've seen give that since too, but Torusworld? No. You just move around the doughnut world gobbling up more and more tiles. Mirrorland does that too, but gives actual balance, if that is what's desired.

I'm aware that this is a minority opinion, and that's clearly fine. Many people playing here love Torusworld and all its nebulous promise of varied balance, hey, that's great. But I play my empire-building games to build an empire, and feeling like I'm in an actual place is kind of intrinsic to that for me. Soooo...that's all for the Commodore thread here, folks. See you in the lurker thread (barring last second rally).
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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I see where you're coming from. Cylindrical maps are easier to relate to, and maps can be balanced even in the presence of safe backlines; just make sure everyone has one. Cylindrical maps can also be mirrored/shifted/rotated in clever ways to get a more organic result, such as the beautiful map you made for us in PBEM49. (I am biased, having played on it, but surely that must be one of the best maps we've seen here? Would be nice to see a ranking...)
If you know what I mean.
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(December 30th, 2014, 21:53)dtay Wrote: Fan of aztecs. Given we're at the end of the snake pick synergy is reasonably achievable, Org is a top tier trait on it's own without

Aaactually I'm not quite sure I would want ORG with Aztecs. Remember that SA is already cheaper (90 hammers compared to 120 hammer courthouse) which creates a kind of an anti-synergy as well. Although, 45 hammer SA would be an awesome thing and ORG is strong so nothing wrong with that pairing, just thinking out loud.

EDIT: now i see that you actually discussed this already
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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(December 31st, 2014, 13:56)dtay Wrote: Question I'm legitimately unsure of the answer to: Is spiritual better or worse with the altars? Are we going to want to be whipping enough more often we don't even really want to be out of slavery for a long time, delaying the benefit of Spi, or does it make slavery good enough that while pure-Caste/Serf is still better than pure-slavery mid-game (speaking generally), a 50-50 split becomes even more desirable than normal?

I would say SPI works nicely with altars. It allows one to stay in Slavery exactly the time you want while without SPI you might want to swap into Caste too early or too late, because GAs restrict your civic swap timings. With SPI it is also possible to also leverage Slavery later in the game and get additional benefits out of SA while a non-SPI player probably would just obsolete SAs and select Caste. (More or less the idea of your 50-50 thinking)
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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(January 2nd, 2015, 22:41)Commodore Wrote: Now, it looks like, going by just time spent, it would be far easier to hand-unclump resources than to roll, select, and balance Torusworld...but I'm actually not complaining about that. Because it's surely true that the first would take less time...but the end result would be far less *balanced*, map-wise. And the culture here has become more and more harsh on mapmakers for imbalance. So I get that Seven wouldn't want that.

I thought it was very nice of you to volunteer to fix the resources and make that map playable. For me, I know that it would take me way, way longer to redo the resources by hand than to use a script to place them on a map of this size, plus it would be really tedious. (And then, under both methods, balancing work would be required.) And doing a half-assed job is just not an option I considered. If I'm volunteering my time, I don't want to spend it producing something I feel bad about. The map with the randomized terrain and resources looked ugly as hell. Plus if you are playing a cylindrical map, it just seems like waste to have everything be a random mush of a climate.
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Thanks for your efforts, Seven.

Yeah, Zak, that was actually what I was talking about for a 4-man map, those stack into a brick pattern nicely. I like those, and I loved 49. Someone should do a tier list...
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(January 5th, 2015, 14:27)SevenSpirits Wrote:

Who the hell needs farms!?! dancing
Fear cuts deeper than swords.
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Interesting. Also to note:
   
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Having safe backlines = also good.

It appears pre-sailing we have a single line of expansion, which is good from a "get unfair share of land in 1 direction" sense but possibly bad if we get blocked off.
Fear cuts deeper than swords.
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