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First Strike on heroes

The big thing about unicorn is killing magicians so I say yes. I'd throw in behemoth after spells, probably wraith, wyvern, war mammoth, um, not sure off the top of my head.

Big problem here. One great drake is better in the walls with the 8 warlocks so it can defend them. Sigh.

You might want to make it basedo on opposition not on the defenders. If the human has one Spearman and 8 warlocks, the AI needs it's cavalry out of the walls.
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(September 6th, 2016, 10:54)Nelphine Wrote: You might want to make it basedo on opposition not on the defenders. If the human has one Spearman and 8 warlocks, the AI needs it's cavalry out of the walls.
That's quite a lot harder to do and also hard to define good rules for (how many warlocks are enough and how many cavalry needed to try this tactic? If there is only one cavalry it will just die before reaching them, if 8 it might work. But if they die before reaching then staying behind the wall for armor works better. If enemy only has one warlock then 8 cavalry losing the armor bonus might not be worth it to kill it.)

Quote:Big problem here. One great drake is better in the walls with the 8 warlocks so it can defend them. Sigh.
If the enemy attacked with ranged units, the drake going there and killing them will protect the warlocks, while staying would not. So it can work either way, neither is better than the other, really.

Behemoth : This one is kinda too slow to really be able to catch anything, and the high armor greatly benefits from that extra +3 granted by the walls while the creature has no abilities at all that benefit from attacking first, aside from preventing the enemy from doing the same...which doesn't matter much on a 45 health creature, not likely for thrown/etc to kill it before it can retaliate (and the first strike change makes sure that can't, either)
Wraith : I was considering this one but not sure. It isn't a very durable unit, but walls can make it all that much harder to kill, plus flying creatures can be a big pain if they don't attack. Greatest problem I see is 3 movement being a bit on the slow side. They'll never reach the units that actually matter.
Wyvern : This one might be worth doing, it moves fast and doesn't really have good defenses that benefit much from walls, though no first strike or breath to benefit from being the one attacking either. Poison is better if the enemy isn't in control of who fights against it, though. Think I'll add it.
Mammoths : While these have first strike, they're horribly slow and have great armor. They're close to indestructible behind walls if they get adamantium. I think it's more beneficial to let them stay.
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