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ipecac waits for Civ VI RBmod

That is rough...4S of the capital is a much better spot than anything to the north but firmly backlines, not a good idea for a second city.

More amateur thoughts: Since the cap has three food resources I feel like the second city should share food and let the cap work 2food + mines to pump out Settlers. But there's no spots that jump out. 1E of Bananas would make good cottage country down the road but has little immediate value (no new workable resources, can only share one riverside cottage with the cap). Maybe there's something good west of the Rice but that's practically backlines too with how the coast looks.

Hopefully there's something good south of the Pigs. Would religion for border pops would be helpful?
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Given the current state of exploration, Alhazard suggested 4S of capital so that we get two solid cities with 2 food resources each to pump out stuff. I don't think I'll want to work many mines to pump out settlers since a 2 pop whip gives 90/100 for Settlers.

A quick border pop will be best for the lighthouse city NE. It might be a bit tricky to make it a holy city though. Projected research path is BW (ongoing) -> Pottery -> Hunting -> Archery -> Mysticism (if necessary) -> Fishing -> Sailing.
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Oh right, forgot about whips. And this is base BTS so 2-pop whips are really good and Furs will help keep it going. That does make it worthwhile to plant backlines first.
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updates?
Youtube Channel Twitch aka Mistoltin
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(December 5th, 2016, 00:17)Alhazard Wrote: updates?

My computer died so the game has stalled for a coupl of days
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T28:




Scout was mauled to death by a bear.

And there are clams to the southwest.
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Clearly I screwed up the opening. Oh well. Moving on,

[Image: T37.jpg?raw=1]

[Image: T37-1.jpg?raw=1]Tentative city sites in the South are 1NW of copper, 1SW of pigs.
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T42:

We met ruff to the east:



Core two cities have both their 2x food resources:



Settler should be 2popped whipped T44 in capital, and will likely go to settle on 1NE of copper on T46, with city#2 providing the workboat. That city has little food so will probably stagnate at size 2/3 pumping out workers working clams/copper/possible mines.

Capital will overflow settler-> granary, which I havent' decided whether to chop or whip.

City#2 will whip out workboat for city#3...

Now that I think of it, the workboat won't come in time. Maybe I'll settle the other c?, 1SW of pigs then backfill for copper in city #4.
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Circumnavigation is on?!

Nope, this won't be seriously unbalancing at all.
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I don't think it was mentioned at all during setup.
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