Paradox games are good at letting you use Properties -> Betas to let you play on an older patch version if you prefer. Does Civ 5 have this feature? If so, that might imply that it will show up in 6 as well.
Adventures and Epics for Civ 6 Discussion
|
I still like the idea we discussed on discord for the first adventure:
Take the difficult AI's like Brazil, Egypt etc and you have to keep them happy all game. So if you generate GP you need to find a way to offset the unhappiness that will generate from Brazil etc
Given the current state of diplomacy and the AI in Civ6, I would suggest not making them the focus of the next Adventure.
All civs on same landmass - online speed, all exploits allowed/chopping for insane boosts fastest victory on say emperor/immortal?
Sent from my iPhone using Tapatalk (November 16th, 2016, 07:40)ReallyEvilMuffin Wrote: All civs on same landmass - online speed, all exploits allowed/chopping for insane boosts fastest victory on say emperor/immortal? Wouldn't: 1. Recursively chop out an army of workers. (Selling 1 charge workers.) 2. Chop out archers/horsemen. 3. ROP rape your neighbor. (Or straight invade if this doesn't exist - people keep mentioning this exploit but I haven't wanted to try to use it.) 4. Repeat until everyone else is dead. be the most efficient solution here? Maybe leave all exploits in but disallow domination? Or have different categories for different win conditions? (Venetian arsenal economy?) Germany (as a pretty exploity civ that doesn't have the horseman economy thing) might be fun to use.
Diety, all exploits, Arabia, fastest win in a category.
Arabia guarantees you can go unit-heavy in the start and still get religion.
Played: FFH PBEM XXVI (Rhoanna) FFH PBEM XXV (Shekinah) FFH PBEM XXX (Flauros) Pitboss 11 (Kublai Rome)
Playing:Pitboss 18 (Ghengis Portugal) PBEM 60 - AI start (Napoleon Inca)
At this point my #1 thought is something soon while the interest is high. Wait to long, and I suspect less sign ups.
|