T41
Scout is half the map away, and still has not found a natural wonder. Argh. I switch back to a monument for 1 turn in Sendai and chop it out. Early Empire ETA drops to 4 turns. I feel invincible.
Holy gosh the Brazillians are next to us too! With all of us crammed into one tiny corner of the map, Saladin and Tomyris must have complete run of 75% of the map. If the AI knew how to build settlers I’d be scared.
T42
Worker precisely finishes this term after gorgeous micro.
We start a final worker in Kyoto.
In other news, we find Tomyris. Glance at the minimap (you can see enough of it), if you will. Draw a line horizontally through its middle. Notice how no civs start north of that line! Unbelievable. Instead, the civs are tightly clustered in groups - Tomyris and Saladin to the East, Brazil, Ghandi and us to the West.
Here, Tomyris and Brazil are the big winners, with half the map to expand into. Saladin and ourselves do ok - we have the bottom quarter of the map to expand into, but not much more. Gandhi is the big loser, wedged in the corner between us and Brazil. To expand, Gandhi will have to go through someone - although Gandhi being Gandhi he’ll do no such thing, and will likely slip into irrelevance.
This would be a great map to go domination on if we weren’t planning on doing culture.
T44
We mine the mercury north of Kyoto to trigger the Eurkea on the wheel. Mercury, at 1 food/2 hammers/1 science appears to be a subpar tile until apprenticeship, and we mine the one north of Kyoto since that’s the way the worker micro worked out.
BTW - look at the two workers ready to spend their last charge on those woods the moment colonization (50% to settlers) comes in. Of note: a chop around T50 is 34 hammers. That becomes 51 hammers with colonization. Settlers are only 100 - 120 hammers. 2 chops and a few city turns = a settler! This is why chopping out stonehenge would have hurt so much - 5 forest chops is 2 1/2 settlers!
T45
T45 settler baby from Sendai (more like sempai, amirite?). And Sendai will grow the pop point back in one turn (as will Kyoto!)
I feel affirmed. Overflow goes into another archer.
Our archer to the south east chased down and killed a barb scout. As long as you can kill the scouts, you don’t need to worry about barbarians! We’re now only one barb kill away from the Eureka on bronze working.
Thanks to the monument we’ll have state workforce in just 8 turns. We still haven’t found a city state (!) but looking at the map there should be like 5 million of them to the north, where our scout is about to reach, so hopefully we should meet 3 to trigger the Eureka for political philosophy. Providing that we do, we should hit the first tier governments by T65! That’s early.
Gandhi settles away from us (thank the sweet lord), guaranteeing us chocolate mountain. (Seriously, there’s 30 g/t right there.) That region is insanely fertile. It must be ours. It even has desert (next to dessert, heh) for Pyramids!
T46
Kyoto finishes a worker, and starts a settler. It’s rocking 21 h/t, and will regrow the moment the settler finishes. More importantly, I make an executive decision. Look at that spot right between those four chocolate bars. There’s no part of that spot that doesn’t rock. We’re setting right there. Better call us Willy Wonka ‘cause we’re getting a chocolate river.
What’s Brazil going to do, declare war? I have no fear defending jungled hills from the AI. Bring it.
T48
Tomyris adopts oligarchy. We’re only one civic behind the leading AI in the race to the early governments. Kyoto’s settler completes, dropping it to 30/33 food, with a +3 food surplus. Nice.
Settler number 2 is bound for chocolate mountain.
T50
I kill a third barb scout, and get the Eureka for bronze working. Let’s take a look at the map.
Here’s Willy Wonka’s chocolate factory. Look how much gold there is there. I urge you to settle that settler at the chocolate river location at
chocolate dot (in the middle of the 4 chocolate bars.) You must.
It is your destiny. There’s room for a +4 campus by the mountains. We should be able to get a third city up by the crab at blue dot - send the warrior up there to investigate. The cool think about blue dot and chocolate dot is that there's a natural chokepoint created by those two mountains - very easy to defend! (Incidentally, the squares hidden behind the pop up are 2f/2h jungled hills - very nice!)
Our second settler is moving to Sulla’s chocolate mountain (red dot) and will be there by T53.
Here’s the center of our empire. I’ve burnt through 10 worker charges, and despite training 4 workers we already need more. I would send our fourth settler to the chocolate factory to claim the remaining contested ground, and then switch back to worker spam at Kyoto (it’s set up to 4-turn workers with a ridiculous 19 h/t with the 30% boost.) Make sure you switch back to the worker boosting policy when state workforce comes in in 2 turns.
Sendai should move onto a trader after it finishes it’s archer and grows to boost currency. That trader should probably be tasked with creating a road through the vegetation up to
my Wonka’s suggested chocolate river city, since that city might see conflict with Brazil.
There’s a third great gold city up by the triple crab to the East of our empire (man, so much gold on this map!) You can probably do something creative with science with that ring of mountains. The East is mostly barren tundra, which makes claiming the chocolate lands (and maybe the area to the south of Gandhi?) all the more important. Maybe we should colonize across this sea - no one's over there!
Incidentally, I'm starting to understand why the AI is placed where it is. Inland sea looks like it has a lot of tiles, but the vast majority of those tiles are at the poles and buried in tundra! The only two places where there is temperate land are on the west and east edges of the sea - the entire temperate/equatorial zone of this map is underwater. All of the action on inland sea is happening along the sea's coast - which is great for us, since we have divine wind. The vast majority of the world is a snowball. Fun!
Finally, our poor scout is nearly as far away from our starting location as it’s possible to be (check out the minimap on that last picture), and still (!) hasn’t found a single city state or a natural wonder. I wish you luck.
Here’s the save. Claim Willy Wonka’s chocolate land for me.