(January 30th, 2017, 13:51)Tlaloc Wrote: Slow growth races are already penalized enough imo through their city growth rates.
While there is some correlation, outpost growth and normal growth are unrelated parameters. The most notable exceptions are :
Halflings - very fast outpost growth but normal growth otherwise
Dwarves - very slow normal growth but normal outpost growth
High Men - Average growth but outpost growth is slightly faster
Klackon - Outpost Growth is Average but population growth is high
Troll - Outpost Growth is very slow but population growth is average.
If a race is too slow, I rather fix that by raising the numbers specific to that race in one or both growth parameters, than by eliminating the entire outpost system.
I believe outpost growth should either take a relevant amount of time, or the entire thing should disappear and settlers should build 1 pop cities, if it's too fast there is no meaning to it. However the feature is already there and I see no real reason not to have it aside from "X other game doesn't have it".
There is a major difference between outpost growth and normal growth. The latter decides how much taxes and production you can gain over time - population ultimately only does that, nothing else. The former decides which and how many spots you can safely use - so it affects how many of each building you can have - amplifying towers, military production centers, buildings that make power, etc. and how long it is vulnerable to destruction. By "safely" I both mean the chance for it to disappear, and the chance that shrinking rolls slow it down so much it "misses the timing" when you still have any use for it.
Btw, if anyone has some suggestions on outpost growth racial modifiers other than what I posted, let me know.