Quote:I also find it very interesting that you make the 'other plane is situational' comment. To me, it's standard. Control one plane, then control the other.
It used to be like that for me too for a long time...but nowadays the AI finds their ways through towers (and astral gates and plane shifting) way too well. It was standard to have some at least one or two wizards leak into the other plane, one way or another in my last, idk, 10 games.
Quote:I expect you'll still say no, but, I consider immersion extremely important, so I have to try.
You are right, I'm saying no for the simple reason that this situation should be incredibly rare. Planar Travel, Shadow Demons, Astral Gate are all uncommon spells, and while towers are not as weak as a month ago, they still break around the time wizards are halfway done with their uncommon research - not all of them but enough and this will probably happen a lot faster with the AI now rush buying their adamant units. Most unit curses are rare - Fire Storm and Dispelling Wave are the only two uncommons, and I doubt the AI has much priority on researching either.
For the situation you describe to happen
-The AI in question still has to have no access to the other plane by the time they research rare spells - no broken towers anywhere (except maybe those controlled by the human player), no planar travel, astral gate or shadow demon known, no planar travel item found or bought, otherwise they'll have a unit on the other plane already.
-The human player has to have the above - otherwise they won't have contact with the wizard to get targeted.
This is a quite unlikely situation to happen and it's completely in control of the human player - if they don't plane shift their unit to make contact, it won't happen in 99% of the games.
(unless you are trying to work around the system by killing all units of the wizard on your plane after they got there and claim they cannot cast the spell because they have no units - I can see that happening often but it's exactly the kind of abuse I want to prevent. Speaking of abuse, Planar Travel is a unit buff. If the enemy cannot dispel it while you are on the other plane, they're dead. The distance of the stack and their capital is 1 tiles if you play it well, ready to strike right after shifting planes.)
Also, I just realized. If we talk about AI scouting, the AI cannot cast Earth Lore. While the spell doesn't reveal units for the human player simply because the scouting system can't work that way, it should be doing that and even the original description says it does, it's just impossible to actually do so because it's a one-shot effect and revealing units is a continuous one. So I feel it's completely fine for at least Nature wizards (1 book) to be able to target the other plane, especially if paired with Sorcery - which can summon a Floating Island there after casting Earth Lore to actually reveal the units. (But no, I'm not going to teach the AI to put Floating Islands on the other plane for real. It's too much work. Pretend they did just kept it underwater to make sure you don't notice they are spying on you.)