Let's add some pictures of the current state of the game. That always makes it a lot easier to follow what's going on.
Here's the galaxy overview. It looks like things are relatively evenly split between several of the AI races, which is always a good situation for the player. The Meklar must be up at the top side of the map, and we have a bit of a buffer space before running into them. That's a good thing! The Mrrshans and Alkari look like the weakest empires in this galaxy. I'd lay pretty heavy odds that the kitties are the ones we will mostly likely go after first, given their weak status and their propensity to make enemies of everyone else.
There's a cluster of three yellow stars in the southwest corner of the map close together, and that's where Cryslon, Fierias, and Ursa are all located.
Here's the habitability rating of each world. The "None" planet in the north gives us excellent odds to claim that Terran 100 world first; it's going to be tough for anyone to slip down from the north and beat us over there. We'll also need to explore the other two worlds further east as soon as we settle that spot. Controlled Dead should be our next Planetology research, and that will land us two more planets in our core area. I think we have a decent chance at keeping the Silicoids from claiming that Ultra Rich Radiated world too, since it will be dead center of our territory. The one off to the west, nah, not so much. Let them have that and concentrate on settling what we can. We're hopefully looking at about 8-10 planets here in our corner settled peacefully, with some very large sizes (100, 90, 100, 100) and two Ultra Riches. That's an outstanding position if we can claim it all. I'm confident we can win without too much trouble from there.
I pasted together a diplomatic overview. The Bulrathi drew a bizarre combination: Ruthless Technologists, neither of their normal personality traits (Aggressive Ecologists). They're going to tech a lot and it will be hard to make friends with them. The Mrrshans also have a weird combination, drawing the Technologist personality along with an Aggressive trait. Is this something different in kyrub's patch? I've never seen the Mrrshans roll Technologist personality before. The Silicoids have an Expansionist personality, and that may be why they're doing pretty well thus far. Note that they also have two Alliances at present, with the Bulrathi and the Alkari. The Mrrshans have no friends, as usual.
Note how we're at Relaxed relations with everyone - it's good to be the Humans. Nearly all of my losses in Master of Orion have come from getting attacked at an early date on Impossible. The Humans are much more likely to get a grace period at the beginning of the game to develop and tech in peace, and that's a major advantage. Time is on the player's side in MOO since the AI is so bad at handling faster fleet speeds and more advanced specials.
Paladia looks like it will be our exposed point world. I would immediately start spending from the Reserve to speed along its development, and stack a lot of missile bases here. Now I know that I tend to build more bases than a lot of other players, but this feels like a strategically important spot that's just crying out for heavy defenses. Obviously we need factories first, of course. I would be willing to invest a lot of Reserve spending here to get this place up to speed quickly.
Otherwise no recommendations that are too out of the ordinary yet. Keep building up most of our worlds with factories and colonizing the rest of the available planets. Good luck!
Here's the galaxy overview. It looks like things are relatively evenly split between several of the AI races, which is always a good situation for the player. The Meklar must be up at the top side of the map, and we have a bit of a buffer space before running into them. That's a good thing! The Mrrshans and Alkari look like the weakest empires in this galaxy. I'd lay pretty heavy odds that the kitties are the ones we will mostly likely go after first, given their weak status and their propensity to make enemies of everyone else.
There's a cluster of three yellow stars in the southwest corner of the map close together, and that's where Cryslon, Fierias, and Ursa are all located.
Here's the habitability rating of each world. The "None" planet in the north gives us excellent odds to claim that Terran 100 world first; it's going to be tough for anyone to slip down from the north and beat us over there. We'll also need to explore the other two worlds further east as soon as we settle that spot. Controlled Dead should be our next Planetology research, and that will land us two more planets in our core area. I think we have a decent chance at keeping the Silicoids from claiming that Ultra Rich Radiated world too, since it will be dead center of our territory. The one off to the west, nah, not so much. Let them have that and concentrate on settling what we can. We're hopefully looking at about 8-10 planets here in our corner settled peacefully, with some very large sizes (100, 90, 100, 100) and two Ultra Riches. That's an outstanding position if we can claim it all. I'm confident we can win without too much trouble from there.
I pasted together a diplomatic overview. The Bulrathi drew a bizarre combination: Ruthless Technologists, neither of their normal personality traits (Aggressive Ecologists). They're going to tech a lot and it will be hard to make friends with them. The Mrrshans also have a weird combination, drawing the Technologist personality along with an Aggressive trait. Is this something different in kyrub's patch? I've never seen the Mrrshans roll Technologist personality before. The Silicoids have an Expansionist personality, and that may be why they're doing pretty well thus far. Note that they also have two Alliances at present, with the Bulrathi and the Alkari. The Mrrshans have no friends, as usual.
Note how we're at Relaxed relations with everyone - it's good to be the Humans. Nearly all of my losses in Master of Orion have come from getting attacked at an early date on Impossible. The Humans are much more likely to get a grace period at the beginning of the game to develop and tech in peace, and that's a major advantage. Time is on the player's side in MOO since the AI is so bad at handling faster fleet speeds and more advanced specials.
Paladia looks like it will be our exposed point world. I would immediately start spending from the Reserve to speed along its development, and stack a lot of missile bases here. Now I know that I tend to build more bases than a lot of other players, but this feels like a strategically important spot that's just crying out for heavy defenses. Obviously we need factories first, of course. I would be willing to invest a lot of Reserve spending here to get this place up to speed quickly.
Otherwise no recommendations that are too out of the ordinary yet. Keep building up most of our worlds with factories and colonizing the rest of the available planets. Good luck!