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The minimal city distance of two tiles isn't enforced across water. You can settle both hills if you want to.
July 30th, 2017, 17:02
(This post was last modified: July 30th, 2017, 17:02 by yuris125.)
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I can, sure It's easy to forget, so thanks for the reminder! I just don't think icy hill is a good spot with all the tundra around it
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Things progressing as planned. Finished AH, and horses are...
On the other island. Thanks, pindicator
Guess I will have to settle there soon, but considering Sailing is currently behind Mysticism in the tech order, and is likely to stay there... I just hope copper is on my island, or I might just die to random barb Axes
Speaking of barbs, you can see my Scout fogbusting in the SW corner of the island. Here's to hoping something unpleasant doesn't spawn in one of the two tiles he cant't see
August 7th, 2017, 10:20
(This post was last modified: August 7th, 2017, 10:20 by yuris125.)
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While not much is happening, here's a pic of Aksum at its best. It won't get to use three food resources for long
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(August 4th, 2017, 07:46)yuris125 Wrote: Speaking of barbs, you can see my Scout fogbusting in the SW corner of the island. Here's to hoping something unpleasant doesn't spawn in one of the two tiles he cant't see Your scout is actually spawnbusting the fogged deer tile.
Barbarian land units won't be created on tiles within MIN_BARBARIAN_STARTING_DISTANCE plots of any existing unit's position. This constant can be set in Assets/XML/GlobalDefines.xml, and is defined as 2 in vanilla BtS.
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Thanks - didn't know that! Thought they could spawn on any fogged tile like in Civ5/6 (Civ6 even allows barb camps to spawn on a single fogged tile)
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I'm sure you're holding your breath to learn where my copper is, so I won't test your patience any longer
Quite a reasonable location
Also, you can see my Warrior in this screenshot, 1-turned after the Settler, exactly as my sandbox indicated. Proud of my sandboxing skillz
Next turn will be a revolt to Slavery, while I will start the chop to go into the second Worker. Then I will whip the second Settler and overflow into Stonehenge
Sailing will be the next research after Mysticism; I briefly considered bumping it, but considering I don't need it immediately, and won't build Galleys just yet (the second city will start with a Workboat), thought researching Mysticism and being certain I will have it in time to execute the planned play was the better option
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While I have time, I updated my sandbox
First, I didn't repeat Scout moves it the sandbox exactly as I made them in the game (pretty impossible to reproduce them exactly tbh); this helped me realise that I can see more of the area around the gold island if I move the Scout 1W onto the deer. Kinda surprised I didn't see it in the real game myself; I even made a point of moving the Scout onto every tile, to make sure I didn't miss anything - but miss something I did!
Second, I played around with Stonehenge micro. It doesn't even require that much as it turns out. In the sandbox, the first chop went into the second Worker to speed tt up by a turn; the turn after that they both started the next chops, and I was able to set up a perfect 2-pop whip for the Settler. Overflow from the whip + 2 chops meant I could 1-turn the 'henge after the Settler. As long as I can make the same moves in the game, Stonehenge is scheduled to be ready EOT30
Finally, I gave some thought to the future after that. After Sailing, I want to get a religion. Then the normal early development techs - The Wheel, Pottery, etc. I do want Pottery soonish, there's not many good cottage tiles, but Granaries are important. But religion is higher priority - considering I'm going to get a Great Prophet (assuming I successfully finish the 'henge), definitely think I want a self-founded religion. So I will go for whatever's available immediately after Sailing - certainly expect at least one to fall before then, either to India or to Sumeria - almost surprised neither got one yet (India because it starts with Mysticism, Sumeria because it wants to get to Priesthood relatively quickly)
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Just as I posted that, the new turn dropped. Here's what the Scout move revealed
Good news - this is good enough to consider the city W of the gold viable, and move the main island city next to the corn tile
Less good news - looks like the gold may be not an island after all, but part of a larger continent, the outlines of which I can see from my northern cities. And if it is a larger continent, there may well be competition for this resource
Final news of this turn - my second city
Think Commodore also settled this turn
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All set up. Settler will be at 44/65 next turn, a perfect 2-pop whip. Two chops will come in next turn as well. All goes well, I will have a new shiny pile of stones in a couple of turns
Still no religion founded, I may end up having to ask random.org for advice on which one to pursue (although leaning Meditation, just because it's cheaper). Still 4 or 5 turns to decide though - need Sailing first
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