This post is mostly me catching up with what it is to play MP and... Granary.
Safety :
- worker first is standard play.
- settler first can put you under a lot of pressure. It's comparable with a 14CC à la Flash (14 SCVs, Command Centre before Barracks (! ~~
link)).
It's still a strong option that should be considered, especially if you wanna a) claim another strong food resource or b) share the corn or the rice (which would also help grow cottages for that capital).
It gets you another mining base. Needs a warrior to defend. Religion cannot be an option. Improving mines is fine if you share an agriculture resource.
- I suppose it's rare and a very all-in strategy for 50/50 chances of success : I'd be interested in seeing a warrior bust in action (6 warriors, go?). Not here, need Mining from the start.
Flash gives you :
Now, Granary.
The Granary in the capital has a huge value. Thinking timelines and opportunity costs...
Would the religion delay the capital's Granary ?
At what point (i.e. after what build orders) would the capital want to build its Granary ?
[Sidenote : there's an option to double chop into the granary that seems very costly ; then again, working mines could be justified if it allows to complete it with a single chop.]
Every new city needs a garrison, right ? Preferably some sea peoples or an ice archer.
Thus : is it even feasible to go settler --> settler ? Even going worker first, chaining two settlers like that seems questionable ?
If you're building warriors,
and not chopping them, then it doesn't matter if you founded a religion, 'cause you're certainly not starting the granary. Even with 5hammers/turn, the warrior takes 3 turns to build (and you grow a size in the meantime).
So, timelines :
The second is rather easy to drop on the ground.
But when do you think the third city can be planted (worker first, religion opener) ?
If there's a downtime in expansion after the second city anyway, time to consolidate, isn't better to go all-in 14 CC ? Build a warrior, grow to 3, go settler.
This is also interesting in the sense that it would get a city growing, as opposed to working corn, rice and stagnating.
I still haven't installed the mod. Can you help me and give some indications on tech timings :
- when do you get BW if you go straight for it ?
- when do you get it if you go religion first ?
- how much longer would it take to research Pottery ?
I do realize this post is starting to spiral down (or up) in circular logic, so I'll stop it here.
Just food for thought, with some luck you'll find something in there. Gambit for gambit, I quite like going settler first.
Another way to consider the religion's founding (other than likely delaying the granaries) is to weight it against CHA and your initial happy surplus.
We can also keep in mind that the mid-term plan is to out-tech and out-produce some neighbours and the religion doesn't help in that (but earlier cottages and cities and granaries do).