October 6th, 2019, 03:47
(This post was last modified: October 6th, 2019, 03:49 by RefSteel.)
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(October 5th, 2019, 17:48)Aurorarcher Wrote: Btw Ref, Shades are "only" 17 xp now (lvl 5) but still very hard to get 2 that early with just animals.
Oh, wow; is that a change in v13? That makes an enormous difference; probably shaves 10ish turns and 2-3 barbs off the quickest likely time to turn a unit into a shade with a dedicated effort, and even more time with average luck or conservative play or if barbs are scarce, and makes Warrior spam into Shades extremely powerful if barbs are numerous. I think it also makes taking risks against tough animals more worthwhile (if you've created good contingencies for ill luck or just get lucky and don't need them) because your units need to risk fewer ~75% (and/or ~90%) fights after their first couple (harder-to-get) promotions to turn into very early shades (and therefore you're less likely to lose them on the way). I think some of what I said above still basically applies, but it takes many fewer xp to be "just a few xp away from Waning" after animals start showing up.