November 20th, 2019, 20:46
(This post was last modified: November 20th, 2019, 20:46 by Elkad.)
Posts: 1,027
Threads: 14
Joined: Sep 2009
They won't stitch with bubbles on, because the ones at the bottom of the screen disappear early
November 21st, 2019, 10:34
Posts: 93
Threads: 0
Joined: Sep 2019
What's the plan with Aesthetics?
November 21st, 2019, 17:49
Posts: 1,027
Threads: 14
Joined: Sep 2009
Taking a shot at SoZ
Lucifer's Hammer will be making 15shields, and has 3 outofbounds forests I can throw in.
I was going to chop it by the north ivory, I'd forgotten it only gives the XP bonus in the building city. That's a terrible place to build troops.
LH will be a production powerhouse, so I'm putting it there.
Once aesthetics is in, I'll stack cash a few turns, bulb math, and then it's currency.
November 21st, 2019, 21:52
Posts: 1,027
Threads: 14
Joined: Sep 2009
(November 20th, 2019, 20:06)Cornflakes Wrote: Thanks for the screenshots! It looks like you settled you island city with 2nd and 3rd ring clams ... any particular reason why you chose that location vs. 1st ring and 2nd ring clams on the plains hills or the sugar for 3 food city center?
Missed this post.
Because I want some hills to work (two in this case, though one will be shared someday). Slavery isn't forever.
The third ring clam can go to a city on the incense or even the plains tile peeking out of the fog.
November 21st, 2019, 22:14
Posts: 1,027
Threads: 14
Joined: Sep 2009
Besides, I didn't think of the sugar. If I did, I'd orphan the fish - or have to rejigger my fillers N of there.
Costs me the first ring chop on the filler, or a hill, or makes me put 2 fillers in instead.
I dropped a tracker with the settler, so it's only a 10t delay to grab the Fish. And it's an extra food over the clam. It'll take a long time to make up the difference at 1fpt, but it'll happen.
November 23rd, 2019, 09:54
(This post was last modified: November 23rd, 2019, 10:13 by Elkad.)
Posts: 1,027
Threads: 14
Joined: Sep 2009
Met Borsche.
And he's close.
Culture on those squares is new, but it's been a long time since I saw them, so don't know how new.
Edit: wait, those squares didn't have culture last turn. I'm as sure as I can be without having a screenshot. They definitely didn't on T69. And they are still fogged, but I can see the culture now.
I thought culture only updated with visibility.
He doesn't know my other contacts.
My galley will hide.
If his wb declares, I'll kill it.
November 26th, 2019, 21:09
(This post was last modified: November 26th, 2019, 21:22 by Elkad.)
Posts: 1,027
Threads: 14
Joined: Sep 2009
WAR!
Should have been a couple turns faster (instead of hiding from the workboat). Then I'd get 90%+
0% culture and 10% fortify if I'd been 2t faster.
Instead it'll be 20% and 20%
Opportunistic strike.. If I'd planned it, I would have brought more than a single archer.
I just grabbed the garrison off my island and took a look.
25 hammers at 3:1 odds vs 115 hammers. Average cost to him is 82 hammers. Average cost to me is 7.
November 26th, 2019, 21:27
Posts: 93
Threads: 0
Joined: Sep 2019
Did you kill the workboat?
November 26th, 2019, 21:57
Posts: 1,027
Threads: 14
Joined: Sep 2009
No, I hid my galley from it. WB moved north towards my capital. It's just offscreen to the north. (next to my cow tile in my earlier shots)
I've got another galley building in my cap that can kill it if it keeps moving that way.
November 26th, 2019, 22:08
Posts: 1,027
Threads: 14
Joined: Sep 2009
One more thing.
I found a TBW city to the west. Scout is on a hill looking at it.
Still 0% culture, and it's garrisoned by a C1+shock axe.
I made a fish-fish deal with him a few turns ago, so I won't be sending chariots that way.
I'll get some screenies up over the weekend.
|