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![[Image: gORPWx0.jpg]](https://i.imgur.com/gORPWx0.jpg)
PRAISE our lord and savior, Commodore. For he has given me, a great 2nd city. ( not double river corn... but )
I also swapped to a worker that will complete in exactly 5t, which thanks to no longer working the cows, BW takes 4t. Im sure there is a really great way of microing the next 4-5t... but ill probably have the worker put in a turn or two of mining the river side grass hill, before moving to start chopping. 2 workers should net me a pretty early-ish 2nd city that will steal the rice and grow-whip a workboat i think. Maybe copper will appear on the PH south east of the warrior? That would make that a AMAZING 2nd city. Although if i was a betting man, Commodore put it near the sugar.
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Just wanted to say that your oppo analysis was excellent (I hope there is some meme for us in pb49  )! Keep up the good reporting, I'm lurking.
Completed: pb38, pb40, pb41, pb42, pb46 and pb49
Playing: pbem78
Posts: 8,725
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(May 3rd, 2020, 12:28)Hitru Wrote: Just wanted to say that your oppo analysis was excellent (I hope there is some meme for us in pb49 )! Keep up the good reporting, I'm lurking.
I plan on having good memes for every pitboss going forward. Plus, so long as you know your memes... you will like the one i have for you guys
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Posts: 8,725
Threads: 92
Joined: Oct 2017
![[Image: esOMWKJ.jpg]](https://i.imgur.com/esOMWKJ.jpg)
Please let copper be in a good place... Please let copper be in a good place...
1E of my warrior
Chopping starts next turn, worker will finish in 2t and ill probably work some hammer tiles to get the 2nd warrior out for safety/scouting's sake before pouring chops into a settler or two. 1 settler for the CITY!!!! spot, 1 for copper if need be, if not the chops will pause for a sec to get the 2nd city up and running/copper hooked. Maybe crank out another warrior or two for fogbusting purposes while settling towards Mjmd.
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Posts: 8,725
Threads: 92
Joined: Oct 2017
![[Image: CaSt3GJ.jpg]](https://i.imgur.com/CaSt3GJ.jpg)
We are JUST far enough apart that settling on copper and whip/chopping out a pair of axes would lead to some really far borders between my cities. Wish my scout hadnt died so i could see where Mjmd's copper is suppose to be.
Also those gems are going to help fuel the research towards some fun things in the future.
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Posts: 8,725
Threads: 92
Joined: Oct 2017
Lazteuq rolled the turn, but didnt play the next turn. But, he was in game for a full 4-5min after the turn rolled so he couldnt "really" be in a turn split. Now we are waiting on him again. God damn it.
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Posts: 8,725
Threads: 92
Joined: Oct 2017
And he logged in and rolled the turn, and then didnt play the next turn again.. I really hope this is just "hey let me get advice before playing the next turn" rather than meta- im taking the 2nd half of the turn forever muahaha....
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Posts: 8,725
Threads: 92
Joined: Oct 2017
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Posts: 8,725
Threads: 92
Joined: Oct 2017
++++ results (100 tests, time: 0.068125009536743 s) +++
avg. attacker victory:
7
avg. attacker casualties:
0.93
avg. attacker casua/prod:
13.95
avg. defender casualties:
0.07
avg. defender casua/prod:
1.05
avg. counter victory:
93
avg. counter casualties:
0
avg. counter casua/prod:
0
avg. attacker-total casualties:
0.93
avg. attacker-total casua/prod:
13.95
avg. attacker UNIT_WARRIOR:
0.93
avg. defender UNIT_WARRIOR:
0.07
avg. attacker-total UNIT_WARRIOR:
0.93
Vodka if im reading it right... shows a 7% chance of victory if he attacks the warrior in the city.. combat 1 15% fortify warrior defending a city vs a standard warrior... I expect him to more likely head for the rice to interrupt my 4t till axe whip. So, so long as he doesnt win that kinda fight this early.. I have a c1 shock warrior that can kill his warrior before he destroys the rice, with the c1 warrior in my 2nd city as backup. Whats the odds that both bounce off? No, no.... dont look up those odds..
![[Image: 6d5Wuha.jpg]](https://i.imgur.com/6d5Wuha.jpg)
Him moving that warrior forward just makes my decision for Chevy Corvette to whip a pair of axes to go and see if he has horses/his own copper hooked up. Meanwhile, Dodge Viper will finish its warrior and push a settler to the CITY!!!! site. Whip/chop out a workboat after stealing the rice for a little while, Finish pottery-mysticism for easy whip border pops and try and REX my way to Iron working. If i can eliminate Mjmd early, GREAT. If not, he will fall sometime before t100.
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Posts: 8,725
Threads: 92
Joined: Oct 2017
![[Image: t9RiP1E.jpg]](https://i.imgur.com/t9RiP1E.jpg)
Glad i had the backup warrior.. But man, if that first warrior had done any worse id have been sweating bullets. A .8% chance at losing a worker, a city, and any sanity...  Now, if i see more aggression coming my way we will see how it goes. However, if i dont see anything coming my way about the same time that my 3rd city is planted ill probably try for peace and just expand a bit more in those 10t. Before of course... launching an attack.
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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