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[SPOILERS]A new adventure of Vanrober always guided by chumchu

Im not sure if this is too much, but i would like to get a reaload because i missclicked the WB and move it 1S instead of 1SW like its now, so we lose one turn into working the clamps

   
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I would say to play on in the interest of keeping the game going.

If it was turn 15 those 2 food might make a large difference. Now that it is turn 56 and we have 5 cities it is no big deal.

How long is masonry vs. sailing? I lean towards sailing first since we need commerce more than culture and defence now in my opinion.
My singleplayer balance mod of BTS: https://dl.dropbox.com/s/3u6g4b2nfa74qhm...%20mod.odt?
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Yeah its not a big deal, and lazteuq played when i was writting. Its fine if we keep going.

Sailing is 1 turn more. Noone knows any of those. So we get no help. I thought masonry to make a wall in that city and not make any other unit so we dont get any more cost. I was doubting between those 2 options. I m fine changing it.


Another reasong i though to take masonry first was that probably the rest will want to get sailing soon to get his islands going (i saw one on ruffs land, so i guess we have everyone an island) so then we get the bonnus of sailing. But if you feel this is not probably or it would still better go sailing first its totally fine. I trust you more than my thoughts
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I moved 3 warriors to the sheep since that archer might come for Pomegranate.

Changed into sailing

And im wondering if i should whip the capitol to get that settler out and get some OF into the Granary, so it can grow until 5 pop or so and make another settler with the galley. Maybe the galley should be done in Blueberry though.

   


Demos and graphs

Our GNP is really bad. As we knew, so we need to spam cottages and grow cities. Maybe after the settler the capital should start the mids so we can get some more happy and beakers.

       
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Got a pm from mjmd declaring war. Wtf men. He pinkdot us and declare war? Im angry as fuck.
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Noble also declared wat to kill our scout that was near his troops. I should have delete it. Any way this game is not really fun for me. chumchu has taught me a lot, and im so grateful fro that. Right now i just want to spam axes and kill Mjmd and Ruff. I think there is no way we play for win in this spot.

So Mjmd has a warrior next to Raspberry (i always forgot to change his name) with promotion against archers, im not sure if he is trying to settle him on the forest to scare us? In that case would it be good to put the archer in the forest?

   

Also in the C spot... He has put a warrior and a scout there so we cant go there to settle i guess. It kind of the best spot we have to settle there. Is because of that this war? he wants to even make another huge pink dot? For real if thats the case i am only thinking in blood and fuck his game as much as possible... I dont know i feel charly is made to spam settlers and defend those spots with archers so they are hard to be conquered, but men, Ruff making us spam units to defend an absurd war, and Mjmd being oportunistic to just dig me down...

   

In micro plan i said before i was whiping this settler now to get 40 hOf into the granary and then make the galley and then the other settler or maybe the galley should be done on Blueberry and the settler on the capitol. Idk. But as i said if i play now i would just go axes, 4h on it, double whip and then make another axe and like that in every single city till the end of the game. Keep at 0% for the rest of the game and fuk everything

   


Anyway Im not mentaly prepared for this turn right now, i need to think on bed and let chumchu pass by and see if he thinks we could still go for the win anyhow, or the bloody 0sense war starts now. If he settles on C spot then we are constrained with just a few fillers more and 2 wars. Idk i dont see any bright sigh.
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Do you want me to play the turn? If so say so and I can do that now. I'm excited to fight this.
My singleplayer balance mod of BTS: https://dl.dropbox.com/s/3u6g4b2nfa74qhm...%20mod.odt?
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I have logged in to take a look. I think he is trying to secure C-spot while we are distracted. Mjmd has very little power, I think we have enough military to challenge him for it.

Notice that Ruffs archer is also heading there. They might be trying to cooperate in some way?

I would move the spear from grapes to the sheep. I would move the warrior from pomegranate to the forest and the 3 warriors to the hill in that direction. Then we can attack that hill with 5 units next turn. Something to do for our warriors =). I would also move the warrior from figs towards raspberry.

I would definitely whip the settler. Then we can settle sooner if needed.

This is far from over. It is not like mjmd has praetorians yet.

I think we might need masonry first though =(
My singleplayer balance mod of BTS: https://dl.dropbox.com/s/3u6g4b2nfa74qhm...%20mod.odt?
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Mmm i thought you would have been sleeping and i didnt take care of looking again on the forum. 

I tried to sleep but i was just thinking aboit this all time so i decided to check it

I have cooled down a bit. I still see this totally impossible he is agr so his axes will beat ours, he will need less than us to fight. If you feel like you can play it, the only thing i ask you is a bit of report. If you cannot tell me and i ll joing afterwards to see what did you do and post it to lurkers.

Maybe he doesnt want to settle on c just in a spot 2 tiles away odf that tile so he needs we dont settle. Something like we did to slow ruff. Idk.

We are ahead on power but using all of that in the ruffs front...

I just feel mjmd is trying to make his best to win and ruff is just pissed off and wants to fuk our game for no reason. I felt this way some time ago but now i realized it would be act like him and i want to be better than him. So i wont throw the towel, i just really need your help (as always, but now especially hehehe) if we finally lose at least we would tried.
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No problem. I played the turn just as I indictated in the post above. This will keep the game going for everyone else.

Unless mjmd can get another unit to the c-hill next turn it is ours. 4 warriors and an archer should make short work of his warrior + scout. I would attack with a warrior first next turn as we have too many of them and prefer to sacrifice one of them to make sure that the archer survives. If it is planted on that hill he will not dislodge it easily.

I switched to masonry while still saving gold. We do not need to decide tech just yet.

If mjmd is playing to win he will not go all in with axes when he has praetorians coming later. He has also only settled 4 cities so he will other spot nearby that are also good.
My singleplayer balance mod of BTS: https://dl.dropbox.com/s/3u6g4b2nfa74qhm...%20mod.odt?
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