T58 like markets, giant lighthouses, and chariot harassment
To first address Dazed's comment regarding my Lewwyn border:
]
The jungle hill that is W and N of the two bananas is the site he's referring to. It's a beautiful site. It's coastal with two foods, flatland copper, and some pretty grassland. It also would help seal my Lewwyn border and I'd view it as "mine" probably. Certainly a priority but then again so is about 5 other sites. Anyways, Lewwyn did settle a city in the region:
He's gonna need a fort to chain into my lake plus I have an axe in my city so I'm good for now. Really thinking I need to generate another merchant for MC because I really need Triremes and it's going to take me forever to get there via straight teching with my economy. Anyways, the juicy stuff - Commodore front:
Sorry for the weird picture - I thought I took one earlier in the turn and I took this second one after the turn for a different angle not realizing I only got this one. Anyways - the archer kept the city safe so I went 1S of the city to give me visibility + options. I have since seen that crossbow(!!!). Bleh. That could be annoying. Not anything I can't handle (I'm mostly building 2-movers, not axes) but still annoying. Thankfully I'm safe this turn - that xbow can't hit me as it's on an unroaded hill and it's gotta cross a river. Also - I can safely run away next turn as I can move 2 tiles and even on roads he can't do better than that as he has no 2-movers and no engineering. So I'm safe. And hey - maybe he'll screw up or something. It's vaguely tempting to make a run at Dickens and see if I can fork him (depending on what his xbow does) but we'll see.
Some potentially interesting if you are bored city management:
Chose to 4-pop whip Sante Fe - it was @ 2 unhappy faces. I could've waited 1 more turn and 3-pop whipped it, but honestly with how fast this city grows (yes that a 9f surplus in this picture) it's worth it to just whip now. My happy cap will go +1 next turn with the market taken into effect and I'm about to turn off research which is the other reason - the market will benefit that. Holocene:
I was tempted to whip here which would've been 3 pop, but this is a city that's less smart to take so much pop off of IMO. SO I'll wait one turn and 2-pop it next turn. That'll give me +50% gold in this city which yay. Also, the most important thing:
Just gotta hope this stands for 24 more hours and I'll be set. That will give me 2commerce for every single coastal city immediately - a big deal. I also founded another island city just after this picture:
Somehow I missed the settling picture so you'll have to settle for this. But this city was a net gain - it gained me +1c in every single city so it paid for itself and improved my science rate at break-even. Gotta love net-gain cities. It had a noticeable effect and TGL should have double that effect. Very helpful. Coastal sites will all get priority in settling. Do domestic trade routes increase in value over time? Because right now a TGL city would get the two +2c routes to islands and THEN would get a +1c to Holocene and some other city. With time though, wouldn't that Holocene route be worth more than 1c? Or is it always 1c since it's domestic? I thought it goes up eventually. Anyways, fixing the military problem somewhat:
Just used overflow to 1T a chariot here. That'll help the west front. Simple Math is going to make another one:
I think this would make a nice dedicated military pump and HE city. No commerce potential at all (honestly not sure why I sunk a turn into a market now that I think about it
), but HE can make this a good military city letting other cities produce commerce.
Some ok land here. The gems and fish are the main higlights but placing a city here is REALLY awkward. Finally, demos:
Ouch - Commodore losing gold hurts him bad. His GNP is worse than mine now. That's GREAT news for slowing down his Cataphracts, though potentially bad about his chances to harm Serdoa badly if he does go for him. We'll see. I just need to hope TGL is enough of a spark to keep me teching while I keep expanding.