Report will have more pictures than words, because I'm not very creative at the moment.
Old Sarai was defended by a spearman and a warrior.
1. C1/Shock Phalanx vs. Spearman - 98.8% odds - won flawlessly
2. C1 Phalanx vs. Warrior - no picture of the odds - won with 3.7/5 health
City was captured and kept, giving 96 gold.
It was renamed The Art of War, for obvious reasons, and it kept a granary, which is a pretty good result, since I didn't expect Slow cities to have much in the way of infra. Caturing this city denied Slow of his only source of horses.
Capturing the city also gave me vision on West City, which revealed Slow's main stack, trapped in the island.
It'll be a bit more costly to take this city (I'll get a Trirreme in BoM and divert the galleys I currently have to ferry some troops), but I'm under no threat of a retaliation by Slow, what with he only having one galley. I need to take this city to make TAoW a decent city and because I don't want to deal with motherland unhappiness. I left 2 phalanxes and a spear defending, but I'm reinforcing the city with another phalanx + spear + WE soon (in preparation for taking West City too). Ah, I'll probably declare war and try to capture the other city dtay planted on this island, after I deal with Slow.
Ning-hsia was defended by a single warrior.
3. C1/CR1 Sword vs. Warrior - 99.1% odds - Won flawlessly
City was captured and kept, giving 78 gold.
It was renamed The Locust Tree (because it has a lot of forests nearby - I wasn't creative when I played the turn either) and also kept a granary, which is very nice. I'm diverting some workers to this area, because it requires quite a bit of love. Chopping those woods will make these cities develop faster.
Capturing Ning-hsia also opened up some road movement for the rest of my stack, which enabled me to do this:
Final screenshot of the war theater:
Notice my second stack ready to pillage Slow's copper next turn. I think this war will likely go pretty smoothly.
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I'm about to settle another city, peacefully:
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The scout I unloaded at FinHarry's land met Mackoti this turn. He has 20 cities and generates 150 gold per turn at 100% gold (not sure it's 100%, but is pretty likely). I have 15 cities and I get 100 gpt at 100% gold... Yeah... Things are not looking that good right now...