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Turn 81
Met Dreylin this round. I moved the chariot 6-7 to make sure we saw one of his tiles. I still have our measly 4EPs dedicated to CH, so we'll keep them there until we get his demos.
Speaking of demos, we're #1 in GNP!
Someone has some crazy food, though. I mean, we have a few decent food resources, but still. I suspect CH and his Imperialistic. I'm pretty sure Cal's original plan was to REX hard and count on CoL and cheap Rathauses to bring his expenses under control. He has two of the 5 top cities at size 6 and 7.
I do remember seeing someone with a GNP of 79, so they're probably not at 100% science right now. Once we can get the gold online, though, that will make our GNP happy.
I switched Yamato to a Settler and started moving the Galley over there. I'm actually thinking it might be worthwhile to throw a city on that 1-tile island. 4 commerce in trade routes right off the bat, + another 5 or so commerce from TRs going from 1 to 2 in all of our other coastal cities. And it'll be able to work the whales after a border pop, giving us another happy. Of course, it's going to be utter crap until we build a lighthouse, but those are the breaks.
And worst case if that doesn't seem like a good idea, we can put it somewhere else, instead. What do you think?
January 10th, 2015, 23:47
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Turn 82
Nothing too interesting happened this round, except we found the OTHER side of Elum's territory...
Looks like he's built mostly north-south, without spreading much east-west.
Yamato will have its Settler ready next turn...I believe we're going pigs/horses, correct? You still haven't said whether you approve or have any issues with the city placement I suggested.
And what do we build next? Go straight into another settler, or do we build something else? We're 1 below max happiness now that the gold & silver are both online, so Yamato can grow another pop point.
January 11th, 2015, 14:35
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It's good to see that they already have some border friction and will need to pay attention to each other instead of us for the time being.
Pigs-Horses is what I would recommend. For that, I think settling on the hill 1 east of the spot might be better, just because it's looking like that area might be a front city. As far as the 1-tile island, there's the part of land 3N of nevada's clams which also has the whale second ring. If they galley looks up there and finds seafood, that's a better city than the other one tile island IMO.
January 12th, 2015, 23:15
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Turns 83 & 84
Not much happening. Settler from Yamato is on its way to the pig/horse city. A barb warrior wandered up towards Musashi, but will be spanked by an axe next turn assuming he doesn't retreat (and I've not known barbs to do that).
Sent the galley exploring, and that's not an island:
It looks to be part of the same land mass we're already on, so no intercontinental TR bonus.
I did flag another possible location on the T-shaped island. I definitely want Nevada's settler to go on an island so we can have an extra set of 2-commerce trade routes.
In the demos we're 2nd in GNP at 0%, which is pretty good, and 2nd in Production, but well behind in CY (5th place).
January 13th, 2015, 10:49
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For the T-island, I think settling on the eastern edge is better because the clams can be netted right away which gives that city something good to work. The whales can be picked up by that pigs peninsula or the one tile. That pigs peninsula is a nice spot though.
January 13th, 2015, 11:18
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Yeah, I was thinking about that same thing regarding the T-island. I agree about the pigs, though...maybe settle that with the next settler from Nevada? Though it's a risky location if it's on the same main landmass because it will be isolated next to someone else's territory.
January 13th, 2015, 11:59
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True. We'd need a decent escort up there to scout the area. It's likely close to Whosit given what we know about the world wrap with respect to Elum.
I agree on the island cities especially since currency is right around the corner, which means we need two more island cities. We have a lot of land to settle and the GLH can finance that. A goal to settle 4+ cities by T100. We have the spots, after pigs/horse and the T-island, there's the whosit direction and I'd be a little nervous about settling the ivory next to elum without showing 2 units, but there's the western part of that peninsula.
I'm assuming that CoL is after Currency?
That crop yield is seriously insane. I had 133 on T83 in PB20 as an agricultural civ. 120 is amazing.
January 15th, 2015, 00:12
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Turns 85 & 86
Got a little bit of excitement. A barb city!
Of course we can't really get to it, but still, I get a warm fuzzy when I see black cultural borders like that.
And a barb axe heading for our silver again.
Luckily Bismarck had just finished an axe, and PoW has an axe & a warrior, so I moved PoW's axe onto the silver and fortified it, and Bismarck sent his new axe into the area, so if the barb wins, so long as he suffers damage (our fortified axe is C1), he should beat the damaged barb. Unfortunately the barb axe popped BEHIND our exploring chariot, so he couldn't do anything to help.
I whipped the settler in Nevada on T85 because Nevada was near its happy cap and it was a 2-pop whip, followed by a workboat for the clams at the new city site (which will complete EOT). Next up is an archer so Nevada can grow to size 6. I also changed from working the clams to a riverside hamlet -- it's still 2 turns to growth (same as working the clams, and it'll be max happy) and it gives us an extra commerce, plus continues to improve that tile.
Enterprise will finish its library EOT (with 1 turn left to grow), and will start on a settler next; we don't want it to grow again or it becomes unhappy. Yamato is 2 turns from growth and completing its granary at the same time, then it will also produce a settler.
Also, we got CH's graphs, and I saw this weird GNP spike. What could cause that? I mean it's drastically higher than anything any of the other players have and WAY above his average.
January 15th, 2015, 22:28
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Turn 87
The barb axe attacked our fortified C1 axe on the silver hill and lost, knocking our axe down to 1.6/5, but giving him his 5th XP. He's now a 2-promo unit!
The settler arrived at the site for pig/horse, and the city will get built next turn. Big E has a settler coming out in 6 and Yamato has one coming out in 8 (if we don't whip in either). I'm thinking the fish site south of Bismarck for E's settler and the southern copper site for Yamato's. Musashi will build a few work boats after its granary to get the seafood for those two cities, I think. The settler from Nevada is on its way to the island; ETA 5 turns. Work boat is also on its way so it'll have the netted seafood resource right away. Another settler will be built in Nevada after the archer; we'll have to finalize where we want him to go.
Theoretically we have enough money to finish Currency right now, but I know our expenses are going to go up as soon as we plant those cities, so I'm doing another turn at 0% so hopefully we have enough even with the added expenses.
Bismarck are PoW are currently building Chariots; I don't like where we are in soldiers, so I want to make sure our military is a sufficient deterrent. We can do a worker in one of the cities after their build (have to look at the numbers to see who's better for it), but in general I think they should keep pumping units for a bit.
Demographically, someone else has us beat in GNP even if we go to 100% with the gold being worked, so at best we're #2 now (we hit 80, they're at 85). Production we're middle of the pack, and CY we're last. ![banghead banghead](https://www.realmsbeyond.net/forums/images/smilies/banghead.gif) Hopefully the next few cities will help out as they will be more food rich, but it's still a bit embarrassing.
January 16th, 2015, 12:42
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Quote:Theoretically we have enough money to finish Currency right now, but I know our expenses are going to go up as soon as we plant those cities, so I'm doing another turn at 0% so hopefully we have enough even with the added expenses.
Full speed ahead on Currency, that will help us tremendously. Does anyone have Alphabet so we can ask for OB?
Quote:Bismarck are PoW are currently building Chariots; I don't like where we are in soldiers, so I want to make sure our military is a sufficient deterrent. We can do a worker in one of the cities after their build (have to look at the numbers to see who's better for it), but in general I think they should keep pumping units for a bit.
What's our power in relation to our neighbors? I think the only person we realistically have to fear for now is Elum, with the low low probability of a boat from Whosit.
Quote:Demographically, someone else has us beat in GNP even if we go to 100% with the gold being worked, so at best we're #2 now (we hit 80, they're at 85). Production we're middle of the pack, and CY we're last. Hopefully the next few cities will help out as they will be more food rich, but it's still a bit embarrassing.
Yeah, its not good. ![shakehead shakehead](https://www.realmsbeyond.net/forums/images/smilies/shakehead.gif) [/quote]
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