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Archduke and Emperor K team thread

2 Turns to feudalism.

Settlers are at 2/2/4 with chop going into the 4 turn one in two turns. All settlers shall be done i expect in 4 or 5 turns with cost increase. Then I am fixing my commerce and science. I have a quest to convert Bandar so doing that also. City 7 will be online soon with the 3 remaining ones not far behind.
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Getting there, finally found another CS, Lisbon.

   
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(March 12th, 2018, 10:59)Emperor K Wrote: 2 Turns to feudalism.

Settlers are at 2/2/4 with chop going into the 4 turn one in two turns. All settlers shall be done i expect in 4 or 5 turns with cost increase. Then I am fixing my commerce and science. I have a quest to convert Bandar so doing that also. City 7 will be online soon with the 3 remaining ones not far behind.

Where are you planning to send all those settlers? Haven't seen your lands in some time.
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So, finally a third envoy in a scientific city state and I can finally afford natural philosophy, taking a short break on those triremes.

   

I slot in -20 tile buy for the new cities, natural philosophy as well.

This takes me to 53 beakers, still disappointing but should allow us to catch up a bit. Yeah, commercial city states are not that hot.

Thanks for feudalism next turn.

Could you go with military training next, I need that inspiration as well?

Any science I should aim for? Beelining mass production atm.
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Continue that path for science is fine with me.

I messed up, for some reason I thought I neeeded one more turn, when I should have not switched so feudalism will be one turn late. I calculated wrong. Other than that I am almost done with this settler push. I need traders so these cities can be useful. Luckily a couple of them have access to food from there nearby grassland. We shall see maybe an alliance of some sort with England and Nubia? They both should understand the Chinese / Roman threat?
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I remembered now why i waited. 1 Turn until last settler is out, and that will time nicely with feudalism policy swap. Builders, trade routes, faith, and science are in the works next.
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Feudalism is in!

Last settler has left the assembly line. Any civic you would like me to head for, as of right now I am just getting them all to one turn for swaps later.

Mass builders and commerce districts are up. I do need harbors though, as some of my cities will benefit from them.
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Military training. The one civic you need and encampment for.

You need more cultural districts, me more science.

We are woefully behind.
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Yes after builders a I will have a theater finishing in the capital.
I can not focus on theaters until I have a trade route for all my cities. My tundra spots are not going to growth past size 2 with out trade routes.
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Well, despite choral music we are lacking in culture as well, which is not good.

If I might nag you, the best would be Military Training followed by monarchy for some limes chops of Medieval Walls.

   

The good news, Rome does not see us as a threat, the bad news, Rome does not see us as a threat.

   

They are eating up Kongo as well, we can only hope Nubia and England join in, but judging from their power rating and the DoF with us, they are.
Thanks to a swordsman upgrade (taking me to 4 envoys, I should have held onto my envoy, but I did not want to waste any more science.) I suzerain Seoul.

As Rome has 3 envoys there as well, it will probably survive.

   

Domestically, the german industrial machine is churning along. All those builders (3 done already) will have 5 charges and finally get my cities growing again. 2 more campus are planned and chopped soon. My capital will start a university next turn.

   
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