Turn 15
CMF is home, the turn has been passed and let’s see if we get a pantheon this turn.
One turn late but better than second.
That’s the first thing I do this turn, taking Earth Goddess. I panicked for a second because I didn’t see it on my first pass through the list. I take it and get two era score for the first to a pantheon. One thing I didn’t realize (since it’s not a pantheon I frequently take) it that it applies to the city center as well. That gives me 10
per turn. Mysticism is also boosted (with a cost of 50
) and I start that next as, well, I don’t have much of a choice in the matter.
I’ll have Sailing in 10-12 turns and my first boat out in 13 turns. I take Discipline and Urban Planning as my policies.
Good timing on the policies as a barbarian scout has appeared in the northeast, right on the hill tile I wanted to move to. I am assuming this is the scout from the barbarian camp by China since we haven’t seen that scout at all and there have been no quadriremes along that coastline. I give it a whack for 46 damage and see that someone has enabled quick combat. Check the options and disable that and quick movement (I dislike both options). Other warrior moves to the wheat and sees nothing new. I’m going to move that warrior west to the woods, then turn around to go back to the capital. That will let the warrior meet the settler on the plains west of Al for the trip to the northern coast.
In looking at the city micro there isn’t a way for me to get 24
accumulated while completing the settler in 5 turns. I can, however, work the truffles for extra
without delaying the settler. I could get the settler out in four turns by not working the rice. After running the numbers it’s a bit of a tossup. I’d gain one turn of yields at the new city which isn’t enough to worry about.
Roland, I’ve marked my planned second city and made the pins visible to you. The Holy Site’s position will give +1 Appeal to the diamonds (letting me mine them and have them stay breathtaking) and make the woods to the east breathtaking as well. The alternative site is higher adjacency and I’d shift the Campus to the “primary” site. It makes the tea breathtaking once the camp is cleared. That also assumes no forest chops. My game plan with chops is that I’m not planning on chopping any forest that will reduce appeal breathtaking tiles to charming, at least until I get faith income from Holy Sites. Given the poor
yields of the area this might also be the only way to maintain long-term
viability.