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[SPOILERS] Roland and Suboptimal Team Up

25 gold to change pantheon but I think we get religion turn 38 regardless. Which Is good. God king is shite.

I will see what pantheon are available at time and we can set up a tier list.

The wonder one provides me a fair few hammers.
The man in black fled across the desert, and the gunslinger followed.
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Turn 15

CMF is home, the turn has been passed and let’s see if we get a pantheon this turn. 




dance  One turn late but better than second. smug  That’s the first thing I do this turn, taking Earth Goddess.  I panicked for a second because I didn’t see it on my first pass through the list.  I take it and get two era score for the first to a pantheon.  One thing I didn’t realize (since it’s not a pantheon I frequently take) it that it applies to the city center as well.  That gives me 10Icon_Faith per turn. Mysticism is also boosted (with a cost of 50Icon_Culture) and I start that next as, well, I don’t have much of a choice in the matter.  lol  I’ll have Sailing in 10-12 turns and my first boat out in 13 turns.  I take Discipline and Urban Planning as my policies. 

Good timing on the policies as a barbarian scout has appeared in the northeast, right on the hill tile I wanted to move to.  I am assuming this is the scout from the barbarian camp by China since we haven’t seen that scout at all and there have been no quadriremes along that coastline.  I give it a whack for 46 damage and see that someone has enabled quick combat.  Check the options and disable that and quick movement (I dislike both options).  Other warrior moves to the wheat and sees nothing new.  I’m going to move that warrior west to the woods, then turn around to go back to the capital.  That will let the warrior meet the settler on the plains west of Al for the trip to the northern coast. 

In looking at the city micro there isn’t a way for me to get 24Icon_Food accumulated while completing the settler in 5 turns.  I can, however, work the truffles for extraIcon_Gold without delaying the settler.  I could get the settler out in four turns by not working the rice.  After running the numbers it’s a bit of a tossup.  I’d gain one turn of yields at the new city which isn’t enough to worry about. 

Roland, I’ve marked my planned second city and made the pins visible to you.  The Holy Site’s position will give +1 Appeal to the diamonds (letting me mine them and have them stay breathtaking) and make the woods to the east breathtaking as well.  The alternative site is higher adjacency and I’d shift the Campus to the “primary” site.  It makes the tea breathtaking once the camp is cleared.  That also assumes no forest chops.  My game plan with chops is that I’m not planning on chopping any forest that will reduce appeal breathtaking tiles to charming, at least until I get faith income from Holy Sites.  Given the poor Icon_Food yields of the area this might also be the only way to maintain long-term Icon_Production viability.
Sending units to their death since 2017.

Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia 
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
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thank heavens for that.

i saw that scout but thought you had seen it. forgot how that works.

how do you make pins visible?

We do need a plan for that barb camp. Do we consider letting it erupt? soon we will have a slinger and 2 warriors on region. do we just wipe out for 2 of the 3 eureka?

played some single player over the holidays. that amenities change really is big i am definitely doing TOA and colleseum if possible and we should only found good cities
The man in black fled across the desert, and the gunslinger followed.
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The scout likely appeared during the interturn so I wouldn't have known about it unless you screenshotted the area or gave a heads up. No biggie.

For pins there's a dropdown box at the bottom of the pin selection display. Select either "suboptimal" or "team" from the menu and they'll be visible to us both in-game.

For the barb camp I'll have my warrior up there in 8 turns. I don't know that the camp will do more than spawn the occasional unit until the scout finds its target city (which is yours, not mine). I'll use the escort warrior to clear it out unless your slinger can deal with the spearman and camp first.

I don't know how big the amenities change is. How different is it from before they made the initial change? Is the main difference the lack of a free amenity at new cities?
Sending units to their death since 2017.

Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia 
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
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You need an amenity with a size 2 and size 1 city or you are immediately in deficit. 10% in second city.
Generally you are just losing production with even a modest empire(5-6 cities). anything big and it's 20% loss easily. They have actually made EC relevant which is good. we probably want zoos later in game if we get that far, never said that before.

Still better to have 12 cities at -20% than 5 at plus 10% of course.
The man in black fled across the desert, and the gunslinger followed.
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TURN 16

new barb camp in the south. Good news free gold experience and era score. Not sure if you want to start smacking it. I am going to deal with the northern camp asap now. don't want 2 erupting. Warrior at cap will smack the spear and the slinger finish it off for eureka.

[Image: P5yJLM0.jpg]

scout moved away from you and your cap.

[Image: sYiKo71.jpg]
The man in black fled across the desert, and the gunslinger followed.
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Looks like you're winning the barb camp lottery early - both camps are 7 tiles from your city, not mine.

If you can kill the camp in the next eight turns then I can send my settler up that way without an escort and use my warrior on the southern camp. I think once the spearman dies you should send the warrior to the camp and the slinger NW over the land bridge to see what's there.
Sending units to their death since 2017.

Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia 
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
Reply

Yeah that's the plan. Might smack the spear with warrior or take a hit then send slinger to camp and warrior west.

I do need to be careful of scout finding my cap but perhaps you can take care of that.

Would rather we don't both end up on 2 kills but hey ho.
The man in black fled across the desert, and the gunslinger followed.
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as a slight micro improvement to the religion plan i should buy the worker at my cap and improve the wheat and work that instead of the swamp.

if we do that as soon as we have enough gold which may be soon if we clear those barb camps then we can shave a turn or two off.
The man in black fled across the desert, and the gunslinger followed.
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Turn 16

Take a look around, northern warrior moves to the hilltop:




Lots of desert out this way. The marsh is not coastal or on fresh water. If the scout runs away I’ll move to the open desert west of the diamonds.

Based on previous conversation I move the other warrior west.




Can’t tell if the other side of the mountain is land or coast. I’ll find that out next turn. No sign of the scout from the camp yet.

Roland, any consideration to connecting those lakes to the coast via canals?

CMF completed a civic this turn; Woden did so last turn. No era score changes so no panetheons or natural wonders.
Sending units to their death since 2017.

Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia 
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
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