September 5th, 2022, 22:02
Posts: 2,955
Threads: 12
Joined: Apr 2015
The rule as written, about a peactime turn split existing when a player knows about it, should be revised. It puts an increasingly large burden on the player as the game grows more complex. In the simplest case where you have two mutually visible settlers next to each other, then it's straightforward that the player who moved second shouldn't double move. Here we have a scenario where Amica saw a settler on a previous turn, then saw the workers, and I'm not convinced that he was supposed to have recognized that they were in a settling race. But advance further into the tech tree and now we have railroads and modern ships and either player could double move a settler 20 tiles across continents. Do peacetime double moves just get disallowed entirely at that point?
Put another way, if Amica was supposed to know about a turn split on t190 and not double move, why wasn't naufragar supposed to know about one on t189 and not double move? Wanting to resettle during enforced peace after cities were razed should be reasonable to both players. Is the difference that Amica saw something and naufragar didn't? Would the ruling be different then if naufragar had espionage city visibility or a sentry unit?