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[PB73 SPOILERS] scooter's Oracle

The biggest swing is what happens with the horse gamble, certainly — if that works it takes a lot of pressure off our need to build defenders rapidly, and we can start thinking about building up forces to choke Yuris. But we should know more in a turn or two.
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If it works it'll slow him down, but he'll resettle with better support. We're a long way off being able to choke - even after we get out WE, it would take 8-10 turns to get them into position. I suspect he'd have horse reconnected by then.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(August 11th, 2023, 18:35)Qgqqqqq Wrote: If it works it'll slow him down, but he'll resettle with better support. We're a long way off being able to choke - even after we get out WE, it would take 8-10 turns to get them into position. I suspect he'd have horse reconnected by then.

Maybe… but we can also follow up a theoretical success there by building more mobile units like chariots and HAs, and fewer WEs, to keep the pressure up. We have naval mobility he doesn’t, too. We don’t have to pressure only at the horse city to ruin his ability to build up a coordinated wave of Phracts with which to hit us. In 3 turns, we’ll be on 8 cities; with a loss of horse he’d be down to 3. It wouldn’t take that much for us to just overwhelm him, or at least keep him too off balance to do much, since he’d have so many fewer cities than us at that point.
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Well, he did not take the bait, but he also did not visibly reinforce. So I increased my risk.





This entire thing hinges on that signed "please be empty" tile. If there's nothing on it (and he has no Chariots, which is possible), Nicaea is more or less dead I think. If there is, say, an axe there, there's a roughly 2 in 3 chance both units are just dead.

Worth considering alternatives. I could have placed the Chariot 1W. That would have made it immune to attack, while letting it hit the city at favorable odds, assuming it was just the axe. However, he could save the city by simply blocking the path with a worker. I considered moving the Warrior into his land to actually see if there was a unit there, but if that tile was empty, then the correct play for Yuris would be to simply attack the Chariot at ~67% odds. The warrior being where I placed it kills that option for him, again, assuming he cannot reinforce. I think my odds of ultimate success are slightly better this way. Razing this city would be crushing for him and buy me enormous time, so that's the hope. Fingers crossed.
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Love everything about it.
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Didn’t he just now finish pasturing the horse? Should mean no chariots for Yuris.

Fingers crossed. In the meantime, how are things at home? What did you wind up deciding on for the capital build, and did out T62 city get built or was there a delay? I don’t see the increase in civ stats.
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Oh yeah.

(August 12th, 2023, 08:13)Zed-F Wrote: Didn’t he just now finish pasturing the horse? Should mean no chariots for Yuris.

Fingers crossed. In the meantime, how are things at home? What did you wind up deciding on for the capital build, and did out T62 city get built or was there a delay? I don’t see the increase in civ stats.

In a word, MOAR SETTLERS.





Was able to 1T this settler with overflow + stone quarry chop + working a plains forest for 1T. There was a 1T delay of the settler out of Shiv due to me quarrying the Marble for Oracle earlier, so next turn that gets settled, and the island city the turn after that. This settler will go to an eastern island directly east of Shiv, and will be settled the turn after that. Here's an old picture showing it:





It's the brown dot. It's similar to orange dot in that it has first ring seafood + oasis, so I can settle it without a worker (initially) as long as a nearby city donates a work boat. GLH means these islands are immediately profitable, so there's really no reason not to settle them. Also my speedy Galley means I can pick it up next turn, drop it the turn after, then settle it.
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Alright, looks good!

Sounds like we are set for settlers for all the cities we had planned short term, but we might need to come up with some new thoughts on city locations soon because we're out of identified sites to settle (except the desert pig site that's hard to secure and doesn't grab any new resources anyway, so is low priority), while the capital continues to want to work on food-hammer things like more settlers/workers to wait out whip unhappy so we can grow another size while building perhaps a (cheap) temple or maybe some military. Hopefully one of our exploring work boats can start finding some new spots closer to home than Luddite's or Oxy's shores, but they went so far afield it might take them a while yet to get into good position for that. I suppose we'll likely need a second galley for our west sometime in the not too distant future, if we want to keep going with the island expansion.
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Why can't the axe attack your chariot in the current position? I'm rusty but Civ 4 doesn't have any zone-of-control movement restrictions, right?
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(August 12th, 2023, 09:58)T-hawk Wrote: Why can't the axe attack your chariot in the current position? I'm rusty but Civ 4 doesn't have any zone-of-control movement restrictions, right?


It can and probably should regardless, but then the warrior walks into an empty city. That was the reason for placing the warrior there as opposed to a spot where it could gain more vision. (Of course, if he has a unit on the signed tile all of this is out the window, but I'm operating on the bet that he might not.)
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