February 5th, 2013, 05:16
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(February 4th, 2013, 20:50)Hesmyrr Wrote: I'm actually surprised Lewger still have not realized - or at least is not mentioning - scooter's intentions. I thought appearance of more galleys at T111, or at least looking at what I assume to be very mediocre garrison of the capital now, would have tipped him off already.
Bigger realised it a few days ago, when he saw the galleys and military, but he almost immediately dismissed it as too crazy-stupid.
I think you need a special kind of madness to consider the "abandon my core to attack India" plan a viable one. It is so far off the envelope it is no suprise that it isn't caught.
Travelling on a mote of dust, suspended in a sunbeam.
February 5th, 2013, 07:51
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(February 4th, 2013, 22:13)Nicolae Carpathia Wrote: If Commodore does realise Scooter's intentions, what would be the correct decision? Taking out Scooter asap, or letting him hurt India?
1. Keep peace with Zulu. Maybe declare and offer 10turn peace.
2. Sign OB with Zuylu.
3. March for the Mids-Collossus-Shrine.
4. Maybe gift some chariots to Zulu.
February 5th, 2013, 09:43
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I think that Commodore/Thoth need to capture/raze the remaining Zulu cities on the mainland while letting them hurt India... Aren't the Zulus planning a city off-shore anyway?
Kalin
February 5th, 2013, 10:34
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Azza has accepted peace twice now immediately after a Lewger attack. Lewger got the worst of the exchange from the power graphs putting them on an even foot, powerwise. Azza could also fork the two front cities of Lewger which are pretty unguarded right now (once he's got an army again).
I'm not sure that I see the advantage of peace for Azza. At the minimum inflicting some war weariness onto his antagonist would be worth something I would think. Does anyone have any idea how much that would impede Lewger?
February 5th, 2013, 11:07
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(February 5th, 2013, 10:34)MindyMcCready Wrote: I'm not sure that I see the advantage of peace for Azza. At the minimum inflicting some war weariness onto his antagonist would be worth something I would think. Does anyone have any idea how much that would impede Lewger?
As a semi dedicated lurker for Lewger, I have a feeling that continued war would hurt them, with having to focus on war techs over economic ones and the fact that they are pushing happy limits as is (especially with a whipping strategy).
Personally I didn't see a good reason behind the last attack (I saw the reason, but it wasn't good). Better that they grew their civ, waited for a proper advantage and then attack.
Travelling on a mote of dust, suspended in a sunbeam.
February 5th, 2013, 16:45
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(February 5th, 2013, 16:18)NobleHelium Wrote: I already said earlier in the thread that whip counters are per player. Our counter should still decrease while the city is in enemy hands, but if we get the city back it would have the remnant unhappy after the decay.
Think about it - have you ever captured a city with whip unhappiness? And how often has your opponent whipped a city under attack to defend it?
I believe there is no per-player whip counter. Should I say this or it is not allowed, because there is no question?
February 5th, 2013, 16:50
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(February 5th, 2013, 16:45)flug__auto Wrote: (February 5th, 2013, 16:18)NobleHelium Wrote: I already said earlier in the thread that whip counters are per player. Our counter should still decrease while the city is in enemy hands, but if we get the city back it would have the remnant unhappy after the decay.
Think about it - have you ever captured a city with whip unhappiness? And how often has your opponent whipped a city under attack to defend it?
I believe there is no per-player whip counter. Should I say this or it is not allowed, because there is no question?
I believe you're right. I did a quick worldbuilder test which seems to confirm. The whip counter is reset when a city changes hands, and there's no per-player whip counter.
I think it's okay to tell them.
I have to run.
February 5th, 2013, 16:52
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The whip counter isn't reset when the city s traded though. Should this be told too?
February 5th, 2013, 16:57
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(February 5th, 2013, 16:52)flug__auto Wrote: The whip counter isn't reset when the city s traded though. Should this be told too?
Hm, tough one... Are you sure?
That would be hilarious, Commodore getting a useless city as a peace concession when he could have captured a useful city instead. OTOH, trading the city preserves all buildings...
I have to run.
February 5th, 2013, 17:02
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McD->Western Heights after the peace trade - size 1, unhappiness 3
http://realmsbeyond.net/forums/showthrea...#pid334274
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