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The Way of the Civ Player - Ichabod and Wetbandit's PB13 Spoiler Thread

Two more turns played (still have some domestic stuff to do in the second one, but that's not that interesting).

As planned, I moved with my second stack and pillaged the copper mine. This move also revealed Turfan guarded by a single warrior.




Main stack kept moving. Notice that the forest on the silk tile is gone from the previous turn, but no workers were in place. That was what I was referring to above.




Final positions at end of turn 132.




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At the beggining of turn 133, I moved the main stack to the hill 1 SE of Karakorum. That revealed Slow's main stack, which is bigger than I estimated.




He also has a catapult 1S and an Archer 1W of Karakorum that can hit my main stack. Here's what my main stack looks like, after I promoted some units to better cover this situation needs.




I'm a bit worried about his 7 axes. Luckily, I think the sword will defend against the catapult and my catapults will soak a bit of the collateral, so most of my axes will be healthy to defend. I got to check if Slow is about to finish something at Karakorum through the espionage screen. He didn't whip anything this turn. I'm really hoping he can't get another catapult there.

I attacked Turfan with my two chariots, losing one but capturing the city with the other (getting 143 gold).




This allowed me to move my second stack to Turfan this turn, using the now neutral roads. Slow can't hit Turfan with the units he has on karakorum, so the city will be pretty safe.




And here's the units that can reinforce my main stack if Slow doesn't attack it next turn.




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Turfan was renamed The Death Trap, since moving near Karakorum with my current stack may have been a mistake, walking into a death trap. I considered razing the city and settling it somewhere else, since it didn't even kept a granary. But I figured that the placement of it is the best we can hope for in the area. Karakorum has corn, 2 fish and deer, it can share the corn with TDT.




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On another risky move, I settled another city while being threatened by a barb axe. I have a C1, Shock phalanx in defense against an unpromoted barb axe. I calculated the odds, taking into account the city defense bonus against barbs (that exists, apparently), and it was in the 4% odds of the barb winning. If the bonus doesn't exist, it'd be in the 20% of the barb winning, way more risky. Hopefully we are lucky here.




The name of the city, Playing With Fire, says it all.
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I'm considering letting Slow alive with only West City, just to put WLP into a false sense of security, while I build units to get him. I really need to study the situation a bit better, but I think I can have knights and all the civics I need for making them huge units in ~20 turns. Also, my second GP and all the happiness resources needed.

Note: need to improve silks fast. Silks = furs, also being improved by markets. This way, I can cancel the ivory trade with WLP.

I'm considering starting building HA's in my best production cities that already have granary, rax and forges (stables first, most likely). I could get a Great Merchant in the GA and use it to get cash, maybe even in WLP's city with the ToA, and upgrade this HA's to Knights. Not the most optimal use of gold, but I need speed.

Yes, the knight attack on WLP is an all or nothing plan for me. I want to win, so I need to do this. My economy will likely start tanking after guilds, but I'm pretty sure I can recover it with time, especially seeing as WLP's lands are very developed.

I need to do a big study of WLP's land and divise a strategy. To beat Mackoti, we'll play by his rulebook: knigging a hapless opponent. If only WLP was a little worse of a player...
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(December 4th, 2013, 09:44)Ichabod Wrote: To beat Mackoti, we'll play by his rulebook: knigging a hapless opponent.

And so the (Teddy-) Bear learns from the Tiger.
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(December 4th, 2013, 10:10)Rowain Wrote:
(December 4th, 2013, 09:44)Ichabod Wrote: To beat Mackoti, we'll play by his rulebook: knigging a hapless opponent.

And so the (Teddy-) Bear learns from the Tiger.

Well, hopefully it won't end up as the saying goes here in Brazil: "Never try to act as a goose when you are just a duck" (horrible translation, but it's really difficult to do it properly). lol

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Wetbandit, do you have an opinion regarding where to put the Moai Statues? I think we need to cash in soon on its benefits and I'm thinking about borrowing stone from one of the players. There really isn't any city that it'd be awesome (there's a spot with sheep + fish near Slow's capital that could be very good, but I'm not sure waiting until we settle and develop that city is a good thing).
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(December 4th, 2013, 09:44)Ichabod Wrote: To beat Mackoti, we'll play by his rulebook: knigging a hapless opponent.

QOTM in a few months time... lol

FWIW, I believe that the Keshiks in Karakorum and Beshbalik, if any are there, could hit Turfan. Since he seems inclined to play the role of spoiler, I could see him attacking out to raze that city.
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(December 4th, 2013, 13:42)wetbandit Wrote:
(December 4th, 2013, 09:44)Ichabod Wrote: To beat Mackoti, we'll play by his rulebook: knigging a hapless opponent.

QOTM in a few months time... lol

FWIW, I believe that the Keshiks in Karakorum and Beshbalik, if any are there, could hit Turfan. Since he seems inclined to play the role of spoiler, I could see him attacking out to raze that city.

Yeah, but we are safe with three elephants in there, I think. Those units will be locked on the city, so that mini stack can't really reinforce the big stack.

Ah, and he can't raze Turfan, because it was a city of his originally. You can't raze cities you placed yourself.
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Not real sure where Moai should go, there was that proposed spot with fish east of BoM on the coast that seemed like Moai would turn that into a decent city. I agree, there aren't many good options for Moai short of waiting another 30+ turns to set it up on that northern island.

Speaking of the new northern territory, are maintenance costs enough of an issue that courthouses would be useful? When balanced against rushing for guilds, maybe not.
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Anything in particular that the lurkers want to see or ask?
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you'redoing a great Job of reporting your tactics and plans. keep it up!
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Moai: I think Talk of the Town or Spring Breeze are the best spots for Moai. Between the two, I think Spring Breeze will be better because it already has some infra, which would likely mean it would be built quicker. It also has 14 (11 coast, 3 ocean) water tiles to 13 (9 coast 4 ocean). It has better land tiles. Once the lighthouse is done, you could start on the Moai there, or forge first, whatever ends up quickest.
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