Two more turns played (still have some domestic stuff to do in the second one, but that's not that interesting).
As planned, I moved with my second stack and pillaged the copper mine. This move also revealed Turfan guarded by a single warrior.
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Main stack kept moving. Notice that the forest on the silk tile is gone from the previous turn, but no workers were in place. That was what I was referring to above.
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Final positions at end of turn 132.
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At the beggining of turn 133, I moved the main stack to the hill 1 SE of Karakorum. That revealed Slow's main stack, which is bigger than I estimated.
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He also has a catapult 1S and an Archer 1W of Karakorum that can hit my main stack. Here's what my main stack looks like, after I promoted some units to better cover this situation needs.
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I'm a bit worried about his 7 axes. Luckily, I think the sword will defend against the catapult and my catapults will soak a bit of the collateral, so most of my axes will be healthy to defend. I got to check if Slow is about to finish something at Karakorum through the espionage screen. He didn't whip anything this turn. I'm really hoping he can't get another catapult there.
I attacked Turfan with my two chariots, losing one but capturing the city with the other (getting 143 gold).
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This allowed me to move my second stack to Turfan this turn, using the now neutral roads. Slow can't hit Turfan with the units he has on karakorum, so the city will be pretty safe.
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And here's the units that can reinforce my main stack if Slow doesn't attack it next turn.
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Turfan was renamed The Death Trap, since moving near Karakorum with my current stack may have been a mistake, walking into a death trap. I considered razing the city and settling it somewhere else, since it didn't even kept a granary. But I figured that the placement of it is the best we can hope for in the area. Karakorum has corn, 2 fish and deer, it can share the corn with TDT.
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On another risky move, I settled another city while being threatened by a barb axe. I have a C1, Shock phalanx in defense against an unpromoted barb axe. I calculated the odds, taking into account the city defense bonus against barbs (that exists, apparently), and it was in the 4% odds of the barb winning. If the bonus doesn't exist, it'd be in the 20% of the barb winning, way more risky. Hopefully we are lucky here.
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The name of the city, Playing With Fire, says it all.
As planned, I moved with my second stack and pillaged the copper mine. This move also revealed Turfan guarded by a single warrior.
Main stack kept moving. Notice that the forest on the silk tile is gone from the previous turn, but no workers were in place. That was what I was referring to above.
Final positions at end of turn 132.
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At the beggining of turn 133, I moved the main stack to the hill 1 SE of Karakorum. That revealed Slow's main stack, which is bigger than I estimated.
He also has a catapult 1S and an Archer 1W of Karakorum that can hit my main stack. Here's what my main stack looks like, after I promoted some units to better cover this situation needs.
I'm a bit worried about his 7 axes. Luckily, I think the sword will defend against the catapult and my catapults will soak a bit of the collateral, so most of my axes will be healthy to defend. I got to check if Slow is about to finish something at Karakorum through the espionage screen. He didn't whip anything this turn. I'm really hoping he can't get another catapult there.
I attacked Turfan with my two chariots, losing one but capturing the city with the other (getting 143 gold).
This allowed me to move my second stack to Turfan this turn, using the now neutral roads. Slow can't hit Turfan with the units he has on karakorum, so the city will be pretty safe.
And here's the units that can reinforce my main stack if Slow doesn't attack it next turn.
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Turfan was renamed The Death Trap, since moving near Karakorum with my current stack may have been a mistake, walking into a death trap. I considered razing the city and settling it somewhere else, since it didn't even kept a granary. But I figured that the placement of it is the best we can hope for in the area. Karakorum has corn, 2 fish and deer, it can share the corn with TDT.
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On another risky move, I settled another city while being threatened by a barb axe. I have a C1, Shock phalanx in defense against an unpromoted barb axe. I calculated the odds, taking into account the city defense bonus against barbs (that exists, apparently), and it was in the 4% odds of the barb winning. If the bonus doesn't exist, it'd be in the 20% of the barb winning, way more risky. Hopefully we are lucky here.
The name of the city, Playing With Fire, says it all.