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(December 2nd, 2014, 10:43)Ruff_Hi Wrote: City names coming up ...
Smurf Tube
Twisted Pair
Patch Panel
Access Point
Keystone Jack
(January 6th, 2015, 12:39)Dreylin Wrote: Hey Ruff, while you're here we need another set of prospective city names; we're about to run through the last!
Wireless
Router
Switch
VPN
QoS (or Quality of Service)
RAID
NAS
Zero Insertion Force
Network Bridge
Bit Error Rate
Bandwidth
E-mail
GIGO
IMAP
Linux
MMORPG
Service Pack
Terabyte
Three-Letter Acronym (or TLA)
TRON
TROFF
TrueType Font
User Interface
Active Link
End of File
tl;dr
Gb
GB
Cache Protocol
Interrupt Request
LAN
WAN
WLAN
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
January 6th, 2015, 14:57
(This post was last modified: January 6th, 2015, 14:58 by Dreylin.)
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Suggesting my favourites as an abbreviated list:
(January 6th, 2015, 14:29)Ruff_Hi Wrote: Zero Insertion Force
Network Bridge
Bit Error Rate
User Interface
Active Link
Cache Protocol
Interrupt Request
Edit: and a nice easy post number (301) for us to remember, thanks Ruff!
January 6th, 2015, 15:50
(This post was last modified: January 6th, 2015, 18:44 by Ruff_Hi.)
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I must say that I am a little disappointed that 'Quality of Service' didn't make the cut ... apparently this is huge in routers. As is VPN (Virtual Private Network).
Further ... I must insist that TRON (for trace on) and TROFF (for trace off) be included at some point. They are just screaming out for navel naval embarkation locations.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Well I did tend towards the 2-word ones very strongly (although Zero Insertion Force is just fab). Can we use "Quality of Service" including the quote marks...
I do like a bit of navel embarkation in my free time...
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t77 played.
Found a couple of issues with the Plan. 2.5" was still showing a happy cap of 7 when it should be 6. I switched from the Oasis to the Grass Mine to buy us time to resolve, but we really probably need to hand off the Pigs back to The Hub. I didn't want to go into that depth with an update tonight though.
Also, I thought we'd discussed pulling the Barracks build out of Patch Panel's queue; is that pending update?
I'd recommend we skip pre-cottaging the Eastern Forest and just do the pre-chop and road. Then put the Worker on the hill for the Marble city site and chop that - will get a few hammers into 2.5" which is better than nothing.
January 6th, 2015, 23:12
(This post was last modified: January 7th, 2015, 07:35 by ipecac.)
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(January 6th, 2015, 22:18)Dreylin Wrote: Found a couple of issues with the Plan. 2.5" was still showing a happy cap of 7 when it should be 6. I switched from the Oasis to the Grass Mine to buy us time to resolve, but we really probably need to hand off the Pigs back to The Hub. I didn't want to go into that depth with an update tonight though.
Also, I thought we'd discussed pulling the Barracks build out of Patch Panel's queue; is that pending update? Whoops.
Quote:I'd recommend we skip pre-cottaging the Eastern Forest and just do the pre-chop and road. Then put the Worker on the hill for the Marble city site and chop that - will get a few hammers into 2.5" which is better than nothing.
..We might want to hold off on a plan to DoW through Adrien; if his Stone city is indeed across from his mainland that means at least one Galley around and no reason why he shouldn't just eat the WB....
Good idea. But for the chop, the 8h will go to Smurf instead of 2.5". Plan has been amended. Also, I'm gonna revamp the Science page because of Beaker multipliers by splitting Gold to its own tab.
Next turn, when you move the worker to the forest 3E of Smurf, can you double check where the chop will go to?
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I like (January 6th, 2015, 14:29)Ruff_Hi Wrote: RAID
Zero Insertion Force
Network Bridge
Bit Error Rate
Service Pack
Terabyte
TrueType Font
tl;dr
Interrupt Request
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(January 6th, 2015, 23:12)ipecac Wrote: Next turn, when you move the worker to the forest 3E of Smurf, can you double check where the chop will go to? I'll confirm each when I start the chops.
We've got a lot of Workers now and Smurf will be putting out more; do we need to have another out of Patch Panel? Maybe we'd be better putting down a couple of temporary Workshops here and growing to work them rather than whipping in another Worker for overflow?
(I'm struggling to find things for the Workers to do, so we need to look at priorities.)
January 7th, 2015, 11:03
(This post was last modified: January 7th, 2015, 11:33 by ipecac.)
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(January 7th, 2015, 09:32)Dreylin Wrote: We've got a lot of Workers now and Smurf will be putting out more; do we need to have another out of Patch Panel?
(I'm struggling to find things for the Workers to do, so we need to look at priorities.) I've made plans for almost all the existing workers till T92. After that we should be fine because we're scheduled to get 1 settler t92, 2 settlers t99 and 1 more on t102. (It's also the most efficient fast way I can find to get the library up.) I think there's plenty to do: Hub could use more cottages and a mine, NW area will need the 2 (+1 from PP) Workers to develop the area, at most we prechop some of the 4 forests around 2.5" for future wonders (MoM? Statue of Zeus?) or Market. Axe at 2.5" can break garrison from 2.5" T94 to escort worker roading towards Moai site, and one worker will be shipped across t102/3.
As for settlers, first two will probably plant north - 1W of Sheep and near Adrien -, third one goes to marble/moai site and the last on a galley south. Galley plan: completes t99, axe+chariot load t100, reaches smurf eot101, t102 moves 1sW to offload 1SW, t103 worker+settler offloads on the same spot.
We should be able to afford this pre-Currency expansion because of Colossus + Shrine + 2 Sci specs: counting the cities existing in the plan it's 61 raw cpt at T100 = 71bpt, by comparison we only have 34 cpt now
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Played t78 & 79.
Plan is looking very good!
I did spot a problem with exploration plans:
No access to the West from the land directly to our South. But there's a Clam in Keystone Jack's radius that we'd forgotten about!
It also looks like Elum has run some overflow tricks to power through Maths in double-quick time. I predict some Maths chop-fueled IND Pyramids being built to our NW pretty soon. On the bright side, we'll get the known Tech bonus for Maths from them!
Oh, we seem to be able to pull the Warrior Garrison from The Hub for a while now. We can use it to replace the Axe at 2.5" now that it's healed. Do we want to send this somewhere? We could also have the Warrior stationed as fog buster overseeing the Moai site.
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