Turn 123
No signs of hoplites in the south or other Greek units in the north. It’s quiet...too quiet. rho21 topped the 100 science mark this turn and is at 100.1. He still remains behind on the civics tree. He’s also built a couple of units – his power has gone up to 609 from 529 and he hasn’t spent any gold on them. They are also not “tech current” as his city defense ratings have also not gone up.
I start a caravel in Harborcoat and switch civics back to guilds. The builder there moves off for the forest and with Guilds completing next turn I’ll slot in Press Gangs. The turn after next I’ll chop the woods and then head back the other direction for the stone. With the civics swap I’ll also put in Town Charters for a few turns as that will increase my income a bit (11 gpt).
I feel like my play (perhaps my attitude towards the game, even) has been a bit listless and unfocused. That’s also come through in my reporting of late. Part of it is the lack of anything going on, part of it may have been the fast turn time over the weekend (I think we did 5 or 6 turns on Sunday) and perhaps a little of it is just game fatigue. However, I think I’m starting to get to the corner on the “nothing going on” and that will get me over the game fatigue a bit. Anyways, here’s some thoughts on the situation…..
First off, rho21’s science. He has a population of 50, which intrinsically generates 35
before amenity modifiers. That means he’s got another 65
coming from...where, exactly? He’s got 9 envoys in Geneva, three Campus districts and 3-4 trade routes, at least two of which are going to Geneva based on the roads. I know he’s got at least 4 adjacency from two of his Campuses, let’s call it 6 for the three of them. Two libraries and two universities for the districts (I believe he’s got 7 GS points per turn, need to look when I get home). Geneva gets him 14 – four in each district and two in the capital. The catch is that these count as “adjacency” and are doubled by Natural Philosophy, so Geneva could be generating 28 by itself. So, 35 from population, 12 for district buildings, 40 for adjacency – that’s 87. Trade routes could add another bit between Geneva’s value and Trade Confederation. He’s also got several iron resources that he can work. That doesn’t get the total up to 100. Two possibilities – the first is that I’m missing something “obvious” about science generation. The second and improbable is that Geneva is broken and is giving him the suzerain bonus despite being at war.
Geneva is making him about 30
per turn, based on the above. Knocking him back down to 70-ish by taking the city-state would help me regain a bit of control over the tech situation. I wouldn’t want to keep the city if I take it because I’d have no way of defending it from him taking it or liberating it. Therefore, it gets razed. I doubt he is expecting me to show up with a “pocket navy” to conquer the city, so that’s the plan at Harborcoat. Whether or not the navy sails on T129 or T130 will depend on where the Great Admiral shows up – if it appears in Harborcoat that saves me a turn.
The pocket navy (two frigates, two caravels) could get rid of Geneva and then take or raze Perseus, which is one of his two coastal cities (the other being Dinostratus on the west coast, northeast of Apollonius). Perseus is currently 3 population and it could make things interesting if I were to hold it and put a small but significant force into it. After dealing with Geneva & Perseus I’d try turn the navy around and make haste for Greece’s east coast (there’s no passage around the north past Geneva due to a single snow tile blocking the way). The navy could capture or raze Dinostratus on its own and then use the frigates and a small landing party to take Apollonius as that city is vulnerable to sea bombardment. All of this, though, is at least 20 turns away.
Domestically my current round of builds is going to be finishing up. The rundown:
Begin: Crossbow 5 turns from completion, I’ll hold this one turn from completion to avoid maintenance. Production is 22 per turn.
Welcome: Five turns from completing the second catapult. Production is 18.9 per turn.
Cant: Crossbow, two turns from completion (will hold at one turn), production 25.2 per turn
Harborcoat: Caravel, will be completed in a couple of turns from a chop, then Frigate, also chopped out.
Oddfellows: Trader, four turns to completion, 13.6 production per turn.
How: Settler complete end of this turn. Overflow into IZ which completes in two turns with a chop. Production will hit 29 when the IZ completes and 31 once another chop-and-mine is complete.
Find: Builder completes end of this turn, production 24.1 per turn
Near: Monument, completes end of next turn, production 7.3 per turn
High Speed: Lighthouse completes, 8.4 production per turn
Maps: Currently slow building a Campus, 9 turns to go, 19.9 production per turn
Kenneth: Granary, two turns to completion, 13.6 production per turn
Submarine: Trader completes end of this turn, 12.6 production per turn
Horse: Building walls, 1 production per turn, gonna be a while.
OK, now what? Well, first I want to boost my income. Kenneth, High Speed and Oddfellows will start district projects for more cash (about 9
per turn total). High Speed will also rearrange citizens to get a specialist into the lighthouse for more gold and science. Harborcoat will join them once the navy is complete. Near will start running a district project, most likely a Campus project for a little extra science. Cant and Begin will start but not complete muskets, likewise for defense. Welcome is getting a trader to run to How or Begin for added production and along with How and Find will build out muskets for potential back line defense and to use as the landing party when the pocket navy heads west. Submarine will start its Commercial Hub (finally).
The only potential change to this is the next Great Scientist – it’s going to be an industrial one and if Darwin shows up I’ll need Cant and How to run full-bore on projects to try to get that from rho21 – for him it’d be worth 500
; for me, though, it’d be worth 1500 or so due to the Pantanal. Likewise, if Adam Smith shows up in the pipeline I’d probably want to make a run at him. Worst case is that both show up and I’ve got a decision to make.