Empire looks excellent once again. I'm especially impressed with Russia hitting 100 faith/turn while not running Simultaneum policy (the one that doubles Lavra adjacency bonuses). Just a couple thoughts to add based on the posted pictures:
* I think Atreides needs to build its temple before its Theatre district. Remember that having a finished temple is a prerequisite for starting the Mahabodi so if you're planning to chop it out in the near future, the city does need its temple. The good news is that a base forest chop should be worth about 75 production and a Magnus chop is worth 50% more or about 110-115 production. You can take a builder faith-bought out of Fogger with 6 charges and use five of them to finish temple + Mahabodi with some overflow left over, probably enough to finish the Theatre district. Plus you'd still have one builder charge left over even after burning five of them on chops! Start thinking about which forests you want to remove; the ones in the northeast and northwest corners of the city's borders are likely the best candidates.
Also don't forget to move Magnus from Spice Melange over to Atredies, if you didn't do so already following when these pictures were snapped.
* Did Radio have a lighthouse at its Harbor district to repair? I saw that the city state had a trader and I assumed that there was a lighthouse finished for that reason. I think that takes priority over getting out a trireme since Radio badly needs the housing that a lighthouse provides and the empire as a whole could always use another trade route.
* Super happy to see the double Campus districts at Act On Instinct / Just Do It with the former almost finished. They are worth 10 beakers and 8 beakers per turn respectively and should maintain Russia's science lead over the other players. Don't forget that each library is worth 5 beakers/turn thanks to Hypatia and 3 envoys in Fez; I'd go right on to a library in Act On Instict when the current Campus finishes. A Lavra or whatever other district comes at size 4 can wait.
* Is Eastern Rampart about to be founded? A screenshot of that region would be helpful. By the way, the scouting in this game has been excellent: we have knowledge of almost the entire continent. That's going to be very helpful when it comes to fighting down the road.
* With regards to faith: the biggest question is how much time there is left in the current Golden Age. Has the era countdown started yet? Russia needs to hold on to enough faith to purchase one more settler for the far eastern spot on the river in proximity to Greece. I think that's about 450 faith but not entirely sure. Beyond that, faith can and should be spent as needed to keep accelerating the growth curve. I'm still advocating for triple builders out of Fogger (with Serfdom + Liang in place) to improve the core and chop out Mahabodi. They will cost roughly 150 faith apiece and I'm not sure how much faith is left over for Valetta purposes after that. Even with 100 faith/turn there's a lot of competing priorities here.
For whatever faith remains for use via Valetta suzerainship, the top priority is likely monuments in cities that have low production capacity and don't have Lavras with shrines/temples. In other words, places like Spice Melange and Eastern Rampart. Monuments are 60 * 2 = 120 faith and granaries cost the same amount. Hopefully the other players won't try to contest your control of the city state and you can keep faith-purchasing stuff via Valetta after the current Golden Age ends. Valetta and the future Grandmaster's Chapel will remain sources of faith purchases after Monumentality is gone.
* After Feudalism, I think the next civics push is for Reformed Church and Theocracy government: Civil Service, Guilds, and Divine Right. Theocracy government is going to be huge for the extra policy slots (a nice 2/2/1/1 distribution) and the discount on all faith purchases. You will also need to adopt a tier 2 government so that Fogger can build the Grandmaster's Chapel and open up faith purchasing of units. There should be just enough time to do that and stock up enough faith to purchase some horses (for upgrading into cossacks) and cossacks. 25-30 more turns until someone gets a beatdown.