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[SPOILERS]A new adventure of Vanrober always guided by chumchu

(December 17th, 2020, 11:49)chumchu Wrote: An axe is a better defender in grapes if we move away our current axe and Ruff shows up with more units.

can you play the turn? its kind of out of my playable window of today, otherwise ill need 2 hours to play it
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Sure.

I do not have the time to make a detailed report right now though but you will see next turn at the latest.
My singleplayer balance mod of BTS: https://dl.dropbox.com/s/3u6g4b2nfa74qhm...%20mod.odt?
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The worker had already moved when I got to the turn so I moved the whole stack to the hill. Makes no real difference but it is slightly more exposed. Next turn we can put 4 warriors, an archer and a spear threatening Ravenna. Unless he gets an axe in we will have good odds I think. If he gets an axe in we can just settle the inferior site as we will not break that soon.

We already 4 hammers in an axe at grapes that can be whipped next turn so I switched to that. We want at least an axe there for defense. Chariot can come after.

Also switched a few tiles for better micro. blueberyy is working the elephant.
My singleplayer balance mod of BTS: https://dl.dropbox.com/s/3u6g4b2nfa74qhm...%20mod.odt?
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Thanks chumchu for taking the time, if he gets an axe are we trying to peace or we will try to make him pay for that?
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I think we have to settle our own city unless we can take his city shortly (like in 2 turns). It has 2 food first ring, some hills, lots of river grassland. It is not bad at all. It is just that it would be ideal for us to have that border city on a hill. Every turn we are not settling it we are paying more upkeep for the settler and the units and losing production/growth of it.

If he has an axe we can not take the city until much later I think as we would need to get 3+ chariots before he gets a spear in etc. So we should definitely settle our city. Our goal then would rather be to try to capture that city if we plan something military.

Peace or not is a separate decision. Being at war with both neighbors is not ideal. However being at peace with mjmd who is settling up on us and can attack us with praetorians in 20 ish turns is not ideal either.
My singleplayer balance mod of BTS: https://dl.dropbox.com/s/3u6g4b2nfa74qhm...%20mod.odt?
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He indeed put an axe there. I guess then we settle, he declared peace but id idnt take it to see if he had another unit in the city.

Several doubts this turn.

-Do we try to kill ruff archer? its 70% odds for the spear.

   

-Do we declare peace and try to recover and think on future or are we trying to make him defend that city? He settled his 6, i dont know where.

-What do we settle after? maybe the hill on the north coast so we dont give up more land into mjmd? Also since D is no longer possible are we settling the white dot next to it? i think we need to have another city between mjmd and our capitol.

-What to do with this workers? I think we have to road the stone to make the quarry asap. But are we doing that with both? I guess you wanted to chop that forest, if its that into what?

   
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A) Long term strategy: We are squeezed by mjmd and want to push back and finish of Ruff. Peaceful development will be hard. Horse archers seems like the best choice as they are good against protective archers, work well on an open map and can at least run ring around praetorians. How do we get to them fast?

B) Firstly I think we have to settle north of corn as we need the money and can not fight an axe.

C) I think we should sign peace with mjmd and use those turns to get granaries and clear out Ruff's forces harassing us. Getting a barrack in a city could be massive with such few promotions.

D) I'm hesitant to attack that archer this turn as we can not follow up with another unit if we miss 70% and he move away and promote if he wins. I would like to soften it up with a warrior first as we have too many warriors at the moment. We can chop the corn into a granary for the new city. Cover the worker with 2 warriors. Rest of the units go into the city. Leave spear on the hill together with the axe that is coming. Best case scenario is that ruff attacks and we can finish him. Probable scenario is that he moves back to the forest. Then we can attack with 2 warriors, spear and axe which should clear it.

E) The worker on the forest was meant to chop into emergency units. It should go into a workboat for the clams in the capitol after the granary. That frees up blueberry to start on its own granary.

F) I think sailing is the best tech as it gives us 1 gold per city, 1 happy from silver, a great city spot and lighthouses letting us hit horseback riding faster and whip more.
My singleplayer balance mod of BTS: https://dl.dropbox.com/s/3u6g4b2nfa74qhm...%20mod.odt?
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(December 18th, 2020, 04:21)chumchu Wrote: A) Long term strategy: We are squeezed by mjmd and want to push back and finish of Ruff. Peaceful development will be hard. Horse archers seems like the best choice as they are good against protective archers, work well on an open map and can at least run ring around praetorians. How do we get to them fast?

B) Firstly I think we have to settle north of corn as we need the money and can not fight an axe.

C) I think we should sign peace with mjmd and use those turns to get granaries and clear out Ruff's forces harassing us. Getting a barrack in a city could be massive with such few promotions.

D) I'm hesitant to attack that archer this turn as we can not follow up with another unit if we miss 70% and he move away and promote if he wins. I would like to soften it up with a warrior first as we have too many warriors at the moment. We can chop the corn into a granary for the new city. Cover the worker with 2 warriors. Rest of the units go into the city. Leave spear on the hill together with the axe that is coming. Best case scenario is that ruff attacks and we can finish him. Probable scenario is that he moves back to the forest. Then we can attack with 2 warriors, spear and axe which should clear it.

E) The worker on the forest was meant to chop into emergency units. It should go into a workboat for the clams in the capitol after the granary. That frees up blueberry to start on its own granary.

F) I think sailing is the best tech as it gives us 1 gold per city, 1 happy from silver, a great city spot and lighthouses letting us hit horseback riding faster and whip more.

F) Im not that sure, in 10 turns the peace will end and i think having duns will make mjmd think better about declaring again. Since we need 2-3 turns more of saving gold (im not sure how much it will cost this 6th city) we have to choose the tech we wont have both in 10 turns.

But i think it has to be realted with the settling, dont you think we should claim the claims of the north coast? I think otherwise mjmd will try to catch it. Shouyld we allow it?

E) Okey

D) I was hesitating with the same, 70% odds sounds nice but then mourphy comes...

C)Which city should get the abrracs? I thought about blueberry, but that would mean no granary for now, or should we do it after?

B) I agree

A) Well, if we are going military then i think mids are off the table, so i guess after masonry and sailing (still not sure which should be first) get HBR and try to whip a bunch of them, maybe with 6-7 we should take his second city and then he wont have copper for keep building spears. (I want to warranty mjmd cont conect trhough north coast with ruff or he will give him copper so we dont get ruff, as mig did on pb54)
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F) We should really try to get our research up as that is very slow. I think economy first is the way to go and that means sailing. The trade routes and the silver should double our tech rate.

There are two problems with settling the site on the other coast,. 1) it will cost a lot in maintenance and our economy is already bad. 2) It will be hard to defend unless we take Ravenna as mjmd then has a salient in to our land which means that it will require a decent garrison both there and in C-city which means units that cost money and do not contribute to any attack. Basically I think it will slow us down significantly to HBR and I do not think that it is worth it. Better to get a good army and conquer more land with it instead.

C) Barracks after granary is best. Preferably double whipped. All our cities are decent candidates for barracks but as they are expensive we should start with one city. I think pomegranate is the best candidates as it has the sugars and the mine, is centrally located, can swap tiles and is not needed for other duty like the capitol.

A) Mids would be very nice. However as we have two hostile neighbors it just feels like an extra incentive for them to try to and conquer us.
My singleplayer balance mod of BTS: https://dl.dropbox.com/s/3u6g4b2nfa74qhm...%20mod.odt?
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Played.

We didnt think about the name of the 6th city. Any proposal?
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