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[SPOILERS - PBEM17] Kyan Does Dallas. The Orange Sensation.

Oh, and as for that amazing attacking machine gun...you renamed one of your rifles didn't you, and then changed it back after the battle.

You'll be proud to know, it was nagging at me for awhile until the solution came to me one night as I was trying to sleep.
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Took lots of screenshots this turn - something of an overview of the empire.

I started off by accepting the gold from Shoot, and got a nice surprise:

[Image: Screenshot2011-11-08at71522PM.png]

That was rather thoughtful of him smile I offered ivory in return and kicked off my payments for Plako/Moscow.

[Image: Screenshot2011-11-08at71555PM.png]

[Image: Screenshot2011-11-08at71621PM.png]

I founded three more cities this turn; bringing my total up to 34 cities, with one more on the way.

[Image: Screenshot2011-11-08at73221PM.png]

[Image: Screenshot2011-11-08at73332PM.png]

[Image: Screenshot2011-11-08at73404PM.png]

[Image: Screenshot2011-11-08at73449PM.png]

[Image: Screenshot2011-11-08at73620PM.png]

[Image: Screenshot2011-11-08at73646PM.png]

Here's my domestic advisor screen:

[Image: Screenshot2011-11-08at81020PM.png]

[Image: Screenshot2011-11-08at81046PM.png]

I took the shot before I adjusted all my cities at the end of the turn, so the numbers aren't entirely accurate. However, it conveys the general idea of what I'm up to right now: building lots and lots of infrastructure, especially dikes. Next turn I'll be starting up a slew of factories.

I'm still using Cairo as a missionary pump and spreading Buddhism around:

[Image: Screenshot2011-11-08at80009PM.png]

I don't have any Jewish monasteries, so I unfortunately cannot spread it around to take advantage of the Apostolic Palace. The cities that do have Judaism will build temples though. During my upcoming golden age, I'll be running organized religion, and will use the opportunity to spread it to my hammer-focused cities.

I detailed my remaining forces from World War II to serve as military garrisons in my core, and deleted a lot of my old military police units.

With my airships idle, I decided to have a look at what Darrell is doing:

[Image: Screenshot2011-11-08at80413PM.png]

He core is well-developed, running free speech and universal suffrage with tons of mature towns. Little wonder he's so far ahead in GNP.

[Image: Screenshot2011-11-08at80209PM.png]

I've highlighted the two great engineers he has idling in his capital in preparation for the Space Race. He additionally is sitting on a great merchant and great general.

I got visibility on all but three of his cities, so that's basically all of his military. He's got a pretty-good sized force of destroyers.

I now have espionage visibility on NoSpace's three northernmost cities. Should make it easy to spot any potential attacks from that direction.

Assembly Line came in at the end of the turn, and nobody else finished a tech. Espionage shows NoSpace working on Medicine. Slightly curious because last turn it showed they had one turn left on industrialism, decided not to finish and swapped research? I'm not even really sure why they want medicine. Are they really hurting for health in their cities on this map?

I'm toying with the idea of diverting from communism and snagging fascism next turn. Not the most economically smart move, but the free great general would be nice. Paratroopers are also fun.

Here's all the important graphs:

GNP:

[Image: Screenshot2011-11-08at85551PM.png]

Manufacturing:

[Image: Screenshot2011-11-08at85631PM.png]

Food:

[Image: Screenshot2011-11-08at85615PM.png]

Power:

[Image: Screenshot2011-11-08at85704PM.png]

The spike in food, gnp, and hammers is really encouraging as my empire goes into economic recovery. Pity that it's too little, too late.

Finally, a visual overview of my realms:

[Image: Screenshot2011-11-08at83345PM.png]

[Image: Screenshot2011-11-08at83405PM.png]

[Image: Screenshot2011-11-08at83419PM.png]

[Image: Screenshot2011-11-08at83436PM.png]

[Image: Screenshot2011-11-08at83458PM.png]

[Image: Screenshot2011-11-08at83524PM.png]

Going to be talking to Shoot sometime soon to discuss the future of this game.
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Hopping over from lurking rego's (someone didn't inform those of us unspoilt lurkers that were bumming around in his thread regarding his demise, leaving us wondering what's going on rolleye) thread to yours.

oledavy Wrote:Oh, and as for that amazing attacking machine gun...you renamed one of your rifles didn't you, and then changed it back after the battle.

You'll be proud to know, it was nagging at me for awhile until the solution came to me one night as I was trying to sleep.

I can assure you that rego didn't name a rifle to 'Machine Gun' in that incident. alright

Looking forward to seeing the full glory of those lovely dikes in action soon!
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Profane Wrote:I can assure you that rego didn't name a rifle to 'Machine Gun' in that incident. alright

....Don't tell me, it was that crummy little spearman.
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Quote:[COLOR="Yellow"]Guys,

Feel free to ask for Hit Musicals.

Shoot, I could use a Fur lone at least until you hit Industrialism smile. If not, no big deal.

It would be helpful if you refrained from trading resources with nospace.

Darrell[/COLOR]

Upon booting up the save, Darrell had indeed founded that ole time rock n' roll.

[Image: Screenshot2011-11-09at100505AM.png]

Though lacking radios, my people heard the sounds of the music across the waters and fell in love with the sweet sweet symphonies of the new genre, so:

[Image: Screenshot2011-11-09at102123AM.png]

Assembly line came in a the beginning of the turn:

[Image: Screenshot2011-11-09at100422AM.png]

I decided to go for fascism. Why? Because I like free stuff. Belisarius was born in Jerusalem at the conclusion of the turn. In the meantime, Darrell and NoSpace both researched industrialism.

I'm going to throw up Mt. Rushmore in Constantinople, my hammers city, to add more points to the great person points pool and because it's so expensive and this is one of the few places I can build it in a decent time frame.

[Image: Screenshot2011-11-09at102955AM.png]

The city makes only 20 hammers base. But with +25% from the forge, +100% from marble and +100% from ironworks, it's making 65 hammers a turn. I configured it to produce a great person in 8 turns, after which it'll resume max growth. The build order for the city is gong something like this: The Sistine Chapel -> Factory -> Coal Plant -> Mt. Rushmore. All of which should be able to complete in a pretty decent time frame.

End Turn
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oledavy Wrote:....Don't tell me, it was that crummy little spearman.

It was indeed the spearman. As for Fascism, I'm glad you didn't go for it before now - paratroopers would have made defending against you a LOT harder.
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regoarrarr Wrote:It was indeed the spearman.

My rifle lost to a spearman....he deserved to die thumbsup

regoarrarr Wrote:As for Fascism, I'm glad you didn't go for it before now - paratroopers would have made defending against you a LOT harder.


Even had I beelined it after rifling, there is no way I could have gotten there in time to influence the war, since paratroopers also require flight. It was all I could do to limp to combustion. But yes, they would have been really handy smile
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Anyone wanna guess what my evil plan for the rest of the game is?

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Meant to start my t157 report here, then went ahead and made a new post.....oops.
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oledavy Wrote:Anyone wanna guess what my evil plan for the rest of the game is?


Making us click on image links instead of embedding them in your posts? cry
I kid, I kid.

Espionage would be a fun way to stir the pot; is it allowed?
Suffer Game Sicko
Dodo Tier Player
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