In domestic news, the Palace in DP was delayed due to a barb, of all things.
Yes, I had only one defender in DP, a spear.
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(albeit a C2, shock one). Due to being stupid, The units I could get to DP in that turn where already ordered to move, since I was trying to reinforce the west, and I couldn't get a chance to cancel those moves before I saw the stupid barb. He could pillage a village that grew on that exact turn if I didn't kill him, which was annoyiing as hell.
So, I changed DP's build to a 2t chariot and I moved the archer in GtG to be able to attack the axe on the next turn. I also moved the warrior defending MoK to be able to garrisson DP the next turn, in case I'd need the spear to attack too.
Luck was on my side and the archer did a good amount of damage, leading to this:
I kept moving the spear to that area after killing the barb, in order to spawn bust and avoid any further shananigans.
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That annoying barb was not the worst news of the turn. This one was:
It was obviously too optimistic to think I could hit WLP before he got to Longbows. Well, maybe they'll make him think he has enough protection. One have to try and look at the bright side of things, I guess...
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HE finished in BoM. I can 1t all the units I can build. I'm thinking of getting some HAs, they are pretty useful. I also should decide what to do with the GG I got.
I need to see how many turns I need to get to Guilds. I also want Engineering and Theology. I really wonder if attacking WLP with knights is a good idea. How many cities would I need to take with a first wave of attack to turn WLP into a "sitting duck", unable to fight back? Can I accomplish that, how many knights would I need? For now, I'll build some HAs, maybe some units to compliment the stack in Slow's land (when it comes back to the west).
The economic war will go ahead, since I'll be cancelling the wine for spices trade soon, after getting my own wine. Not sure if that's damaging him, but since he apparently got pissed by the ivory trade that ended, I'm guessing it is at least a bit painful.
I think I'll try to sell my extra happies very cheap to Bacchus and Retep, like 5gpt for a happy resource. No harm in doing it, I guess.
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There are two galleys heading to West City. I need to drop 2WEs and 2 phalanxes on the same turn near the city to be safe from attacks from Krill. After that, just get some Catapults and slowly grind through his units... Ugh...