Next Tech
With the new developments going on with the Dutch, I think we may want to have another conversation regarding next tech. We will have a few turns to discuss this since we will be at 0% for at least the next 3 turns.
Iron Working
- Cheapest of the techs we would consider
- We get to see where Iron is on the map.
- If connected, can start building buffed Swords with 50% city attack.
- Will possibly boost our production by already having Iron mined somewhere in our empire.
- Can start clearing jungle in order to prepare for Calendar resources.
Calendar
- Really needs IW first in order to remove Jungle
- Can add Incense, Dyes and Bananas to our list of resources
- Gold yields from Incense and Dyes would be pretty significant.
- Could try for Maussoleum of Maussollos
Metal Casting
- A chance to enter the Colossus race.
- Cheap Forges!
- +2 happiness in each city that builds one, allowing further growth.
- We get to build Triremes in order to provide another level of defense against Gavagai, retep and Elkad.
- Will be able to start building Workshops.
Construction
- Cats and Jumbos to use for either offense/defense, keeping us ahead of the curve militarily in a huge way.
- Removing the movement penalty across rivers.
- Colosseums, which we really won't need for the moment.
Code of Laws
- We could be the first to Confucianism, but may not win the race.
- We get to start building Courthouses in trouble cities.
- We could go for Chichen Itza (though I would rather have Pyramids for the same price)
Aesthetics
- Gets us a shot at SoZ
- Puts us the path to Literature and the Great Library.
- Puts us on path to get Drama, where we could asjust the culture rate to get our Pigs back.
- However, we are not ready for Heroic Epic, a big reason for choosing this path.
Horseback Riding
-Horse Archers
-Stables
Alphabet
- Open Borders and Spies
To me, the only two viable choices right now are Metal Casting and Construction. Iron Working > Calendar is a close 3rd because of the boost in growth and commerce it would give to several cities. But Metal Casting lines up nicely with our IND trait, and the Colossus plus cheap Forges fits beautifully into our Lighthouse growth plan. And I think we may have a good shot to get the Colossus since other players may downplay it for the lack of water tiles in their empires. Lastly coastal defense via Triremes to halt any ideas of invading us by sea for now.
Metal Casting appears to be the most versatile choice here, and there may even have a good KTB factor here as well since MC is such a go-to tech. But let me know what you think, and if may have changed your mind.
With the new developments going on with the Dutch, I think we may want to have another conversation regarding next tech. We will have a few turns to discuss this since we will be at 0% for at least the next 3 turns.
Iron Working
- Cheapest of the techs we would consider
- We get to see where Iron is on the map.
- If connected, can start building buffed Swords with 50% city attack.
- Will possibly boost our production by already having Iron mined somewhere in our empire.
- Can start clearing jungle in order to prepare for Calendar resources.
Calendar
- Really needs IW first in order to remove Jungle
- Can add Incense, Dyes and Bananas to our list of resources
- Gold yields from Incense and Dyes would be pretty significant.
- Could try for Maussoleum of Maussollos
Metal Casting
- A chance to enter the Colossus race.
- Cheap Forges!
- +2 happiness in each city that builds one, allowing further growth.
- We get to build Triremes in order to provide another level of defense against Gavagai, retep and Elkad.
- Will be able to start building Workshops.
Construction
- Cats and Jumbos to use for either offense/defense, keeping us ahead of the curve militarily in a huge way.
- Removing the movement penalty across rivers.
- Colosseums, which we really won't need for the moment.
Code of Laws
- We could be the first to Confucianism, but may not win the race.
- We get to start building Courthouses in trouble cities.
- We could go for Chichen Itza (though I would rather have Pyramids for the same price)
Aesthetics
- Gets us a shot at SoZ
- Puts us the path to Literature and the Great Library.
- Puts us on path to get Drama, where we could asjust the culture rate to get our Pigs back.
- However, we are not ready for Heroic Epic, a big reason for choosing this path.
Horseback Riding
-Horse Archers
-Stables
Alphabet
- Open Borders and Spies
To me, the only two viable choices right now are Metal Casting and Construction. Iron Working > Calendar is a close 3rd because of the boost in growth and commerce it would give to several cities. But Metal Casting lines up nicely with our IND trait, and the Colossus plus cheap Forges fits beautifully into our Lighthouse growth plan. And I think we may have a good shot to get the Colossus since other players may downplay it for the lack of water tiles in their empires. Lastly coastal defense via Triremes to halt any ideas of invading us by sea for now.
Metal Casting appears to be the most versatile choice here, and there may even have a good KTB factor here as well since MC is such a go-to tech. But let me know what you think, and if may have changed your mind.