November 5th, 2017, 13:45
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He was still researching Colossus. SoM had 49k left so he hasn't even started. It's only 1419...and this guy isn't even a Theurgist.
November 5th, 2017, 14:23
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Done implementing this, the AI attacked towers about 6 times total in a single turn, which is not every stack but still good enough I guess. I expected more attacks through the "multiple stacks can attack same target if there isn't another" feature but I guess the map is so crowded the bigger stacks can't go through to attack while the small ones can't attack because they don't meet the 300 requirement or something like that. Still, 6 attacks per turn is decent (and it wasn't even against 6 different towers).
I've also made it so that the wrong side of the tower is rised to max defender strength so the AI won't try to attack the towers from that side resulting in the units getting wasted instead of boarding ships and going towards the fortress.
Not that the AI has any chance of reaching it in 15 turns, your casting skill is crazy high as usual.
November 5th, 2017, 14:40
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Yeah. Although he used to have a lot of guys around the tower next to my fortress (I also used to have 8 stacks of bezerkers around that tower on arcabus, and 4 more on myrror) but I've been very slowly whittling away those two continents for years.
And yeah, I've always said casting skill wins games, although more accurately, long term games - so I still think Spellweaver is overpowered. But it let's me match lunatic AI, so, *shrug*.
December 6th, 2017, 18:41
(This post was last modified: December 7th, 2017, 16:41 by Nelphine.)
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Trying this out in 5.05. So far, no major gameplay changes. Still amuses me to see enemies with 8 sprites and a hero in their fortress in 06. They didn't kill a single bezerker.
Life/nature high elves couldn't do anything against bezerkers.
Other 2 arcanus AI are .. Life nature (barbarians, so they had even more strategic strength than I did, until after I'd taken out an entire AI.) And life death, but they're happy with me, and also high elves so I have far more strategic strength than them, so no risk of a war.
Myrran AI is.. Life nature dark elves. They have a fantastic power production, but I'm not worried about a war with them either.
Not a very good game for testing purposes. Out of all 5 players, there are a total of 52 books. Of those, 32 are life books and 12 are nature, none of which are a threat to bezerkers. 6 death books are countered by bless, 1 chaos book, 1 sorcery book.
I've been trading call to arms to everyone (taking things like just cause or stream if life in return) because call to arms paladins can't hurt bezerkers, but the AI thinks its a great spell.
I've only seen one city (on either plane!) that can build engineers. (Barbarians, more barbarians, neutral barbarians, high elves, more high elves, some other high elves, dark elves, trolls, and 1 dwarf city.)
December 12th, 2017, 05:43
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Tried this. Funny thing, First ai had his fortress in nature node aura. Was less amused by the 8 sprites thing. Had 5 sprites when I got there with cav. No dice. Was 8 spritrs when I got my stack holy armored. No dice. Could crack a node and couple lairs. Berzks coming up. How do you buff your dudes?
December 12th, 2017, 08:17
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Yeah nature node on the capital makes sprites reasonable.
All the changes to common summons and doomsracks relegate cavalry to lair hunting just enough to get beErkers. Bezerkers do all reale work.
December 12th, 2017, 12:47
(This post was last modified: December 12th, 2017, 12:48 by Nelphine.)
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As for my buffs. In most games I play the crazy long game. I go out and snatch up ~10-15 cities with my first few stacks of bezerkers (one full stack with holy armor holy weapon endurance bless), then I just build up military might for years.
By the time I go back to war I try be where I don't need any buffs - champion level plus archangel is ideal. I didn't get crusade this game, so I'm using archangel plus Torin.
So my unbuffed bezerkers with high prayer are ~ melee 17, +4 to hit, armor 12 +1 to defend, resistance 14.
December 12th, 2017, 16:22
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(December 12th, 2017, 08:17)Nelphine Wrote: All the changes to common summons and doomsracks relegate cavalry to lair hunting just enough to get beErkers. Bezerkers do all reale work.
Is that even needed? In my game I just went straight to Berzerkers, without making any other unit. Granted, it's only expert... but it's only a short tech tree.
December 12th, 2017, 16:28
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No idea if its needed, but I can make 9 cavalry in the same production as 1 bezerker. That means I can start clearing lairs and nodes (and get that 1200 gold needed for a war college) much much faster. And the key to surviving on lunatic with this strategy is to pump out elite bezerkers as fast as possible so that you can control war declarations and what the AI will attack as soon as possible.
Its very much a 'which strategy gets you the most elite bezerkers by turn 50' decision. Building cavalry first gets you more bezerkers, so it's better.
December 12th, 2017, 16:35
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Ah, War College, yes. I delayed that one and started training veteran Berzerkers already. I imagine playing Lunatic is very different. Really have to perfect that early build order.
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