at least i had this saved:
saved on notepad as the forum was down
ok market in macavity then:
and in mistoffelees:
should we switch to one in bombalurina too?
not sure about mungojerrie:
old deuteronomy could be a problem:
rumtumtugger is getting there:
bustopher jones:
and skimbleshanks:
and where to settle?
nice island:
and demos:
another turn while the forums down!
dammit! sian beat us to code of laws and confucianism 2 turns ago - i swear it didnt show as gone then! and it appears to have been a good move not to start the mausoleum as someone got it last turn. far away land is not on this continent right? i didnt look at scores haha
quick gold/tech ratio - no graph
100%: -72gpt; 144 bpt
0%: 52gpt
sending the galley back to pick up the spare settler. wed better found the fur/horse city as i noticed sian may be on that island chain already
3rd turn with no forums
settled rumpleteazer. city maintenance went up by 7
spotted fish by the offshore island. would make a nice back-fill for the beaver/horse/clam spot further east
100%: -81gpt; 155bpt
0%: 54gpt
1 more turn at 0% and we can do code of laws in 2 turns at 80-90%
mackoti has found us. his work-boat turn up at old deuteronomy. will switch some eps over. damn we wont get shoots tech let alone sians now
heres demos:
some improvements there. i also saw that mackoti has both oracle and the mausoleum. no idea who did hanging gardens but its possible it was thestick