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[Spoiler] First rodeo: Jalepeno takes the bull by the horns.

Turn 96

So TBS founded AV in one of his settlements last turn. He doesn't have CoS yet, so that must be ANOTHER disciple pop! I pick up CoS next turn. banghead I was planning to build the shrine too. shakehead

WK might be in trouble.
Or TBS just wants a really strong advance guard for his mana-grabbing settlement (settler in Kwythellar this turn).


We now border HK
Lost this guy, but won the next two.



Rebasing and scouting with a hawk gives plenty of advance warning should HK try any funny business. More interesting is the Rod of Winds wielding spider. Here's hoping he eats TBS' scouting CA!


The jewel of the empire finally receives the attention she deserves


Demos
Good thing I've got all that extra gold production!


Domestic Advisor
Vamp time


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Turn 97

So I finally opened the dungeon down by Agile (the one Yell0w popped against my wishes)
Ooooh, 50-50 chance for Big Good!



rolleye No henchmen even to get some more XP on my moroi


Good news on the HK border
That spider needs a name; hope he found TBS' centaur archer tasty!


My beautiful cities are reborn





End of turn brings some good news
Note the savant was born in networking as well.


Demos


Paradigm's reign in the top 5 cities was sure short-lived!


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We're going to have to raze Cahir Abbey to take that position wink
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(October 20th, 2013, 21:40)Qgqqqqq Wrote: We're going to have to raze Cahir Abbey to take that position wink

Well, now that you mention it, we've got several vampires completing in the next couple of turns. Right now he's got a stack of 4 crusaders hanging out 2 tiles from the city and only 2 warriors in the actual garrison. With haste and spectres, it will be very easy to hit Cahir Abbey from out of the fog. The real question is whether to raze (lots of tiles to pillage + trigger blight) or keep (would require more forces to hold onto = delay).

The turn: got a free prophet event and had the gold, but am neutral due to the PBEM alignment choice bug. alright Furthermore, because of the event pop-up the turn announcements were cut short...so I missed the fact that the dungeon by Agile spawned a mistform which killed one of my Moroi between turns. banghead I didn't notice that until catching the fact that HK finished the mines of galdur made me check event log at EOT. So I've got a couple workers and a hunter which are likely goners frown No pictures this turn due to depression.
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Oh damn...I'm not even sure hunters see them.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Turn 99

Yeah, hunters and hawks can only see invisible animals. This is going to be problematic.

Looks like there is more than 1 mistform
If the scorpion was the main dude from the dungeon, how many mistforms as henchmen should there be? 3?



Reinforced with a newly minted shock vamp; he should have great odds on the mistforms.


More bad news in Kurio lands
He just grabbed sorcery, so I guess maelstorm will be his collateral of choice. Astute lurkers noticed the Guild of the Nine build in the event log above. I can't see how we don't end up fighting him, and it's going to be ugly.


Working hard on the army
screenshot is from EOT


Demos
Power is gradually gaining on TBS. GP for a GA finishes in 3 turns.


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The number of henchmen generated is random, and I believe between 0 and 7.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(October 23rd, 2013, 17:19)Qgqqqqq Wrote: The number of henchmen generated is random, and I believe between 0 and 7.

Ok, well turn 98 we had one moroi killed, turn 99 the new hawk in agile was killed, a farm was pillaged, and a stack of 2 workers taken. Hunter was left alone on T99 and Mistforms have 2 movement (yes?), so my best guess is that there are 2 [maybe 3] of them. I hope frown
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(October 23rd, 2013, 17:19)Qgqqqqq Wrote: The number of henchmen generated is random, and I believe between 0 and 7.

0 to 4 henchmen, equal probability of each number in that range.
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I knew when I said that there would be a DaveV post correcting it wink
And wow, that's bad frown
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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