(October 9th, 2014, 06:58)flugauto Wrote: For a while, imagine there is no Zanth and do the best about Furungy.
Well, mostly yep. Leaving a few Infantry and Machine Guns on his border to prevent any minor opportunism.
Quote: And hope 2M imagines there is only Zanth.
He whipped something like 20 times last turn.
Anyway, I did play the next turn this morning. More infantry building and upgrading and moving the army toward Furungy. Killed 1 caravel and three workers (had a chariot in 2metra-land, that was able to snipe the workers with airship spotting). Still not much action, at least on my end, but we'll be ready shortly.
He's researching Scientific Method - my guess is he wants airships of his own. But ideally by the time he gets there, he'll have bigger problems to worry about.
For example, I noticed that although he has cannons...I only see 12 of them on the front line. Consider this scenario: 5 MGs/30 Inf/30 cannon. A dozen cannons suicide into that, wounding 12 covering units pretty well and putting one hit of collateral onto each remaining unit. Are we actually vulnerable to grenadiers, rifles, and cavalry at that point? I don't really think so. Our units will have even odds or better. Add one more detail: we can be on a hill when this happens - there's a nice chain of them running from our borders to one of his nice border cities; size 15 or 18 or something like that; he'll probably want to defend it. I'm not particularly afraid of cavalry hitting infantry with one wound, on a hill - I bet they still get 20% odds or lower.
Now...that army can be ready in 2-3 turns
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. We've got 40 cannon already in theater, and 15 Inf/more than 15 upgradable units. Plus another dozen units complete at end of turn. Just need a couple thousand more gold to dump into upgrades and we can be ready, and we're getting ~1300 gpt. And if I can bring along more bodies and more machine guns, it gets even better; spread the collateral out more, include more units with immunity, and his cannon have less effect. Also, collect airships and keep his units wounded; that'll help too. Most of his ships have been wounded down to 80% now, so the airships will need new targets anyway.
It's not a very elegant solution. One tile at a time will take a long while to kill Rome. Taking back the seas, then forking cities from galleons would be a lot more elegant. But, well, taking back the seas is going to require some time; my navy was mostly galleons and mostly over by BaII; we need to build some frigates and manuver and probably research Combustion and build Destroyers, too. I think a marching army ought to be able to take at least the near cities from Furungy in that time. Bring workers behind, and connect them to our rails, and we can hold them, too.
In the longer run, we're still going to put effort into seapower. We can progress a lot faster with galleons/transports than we can with a marching army. And we can't afford to stay spread out guarding the ports the way we are now, either - let alone the way we'd have to be if he threatened our backlines. Plus, I'd like to resettle the cities he razed. So Combustion will be a vital tool here.
But we have enough of an advantage due to our tech lead and our cannon stack that we can start hurting Furungy now. Therefore, we should do it. Take the initiative back, start killing his units and taking his cities.