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[Spoilers] The Network assimilates ipecac, Ruff_Hi & Dreylin (Monty of Vikings)

(January 12th, 2015, 07:08)Ruff_Hi Wrote: Where can I find log in details, IP, civstats location, PLAN, etc?
Password:
hubbahubba
civstats Plan.
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I might need some severe hand holding to get these turns over the line. Is there a detailed write up of what is required? I think I can interpret what I am seeing in the plan ... I will try and play later tonight and write up what I have done.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Stuff required to play the turn ...

(October 23rd, 2014, 15:47)Caledorn Wrote: Game Server: pitboss.watto.no:2062
Civstats: http://www.civstats.com/viewgame.php?gameid=2803 (rbpb23 is the pw)

The game is using the RtR 2.0.7.2 mod.

Good luck everyone! smile

(October 10th, 2014, 14:43)novice Wrote: And here is an unofficial 2.0.7.2 release of RtR, with the fix added:
https://dl.dropboxusercontent.com/u/1521....0.7.2.zip
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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(January 12th, 2015, 21:25)Ruff_Hi Wrote: I might need some severe hand holding to get these turns over the line. Is there a detailed write up of what is required? I think I can interpret what I am seeing in the plan ... I will try and play later tonight and write up what I have done.
It wasn't clear earlier in the Plan, but we need to whip the WB in Access Point. Pink cells indicate changes in tile assignments.
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Playing turn T84 now.

Workers
  • 10 - mine - done
  • 1 - workshop - done
  • 101 - move SWSW complete road - not possible.
  • 110 - complete road - done
  • 11 - workshop - done
  • 111 - move SE of hub - cottage - done
  • 100 - chop - done

Worker Issue
[Image: Pitboss23-0001.jpg]

I think the plan has the old task of helping the worker road somewhere. Should it continue cottage?

Cities
  • Hub - start WB - done. Note: overflow is 6h, not 3h per plan
  • Conduit - keep on settler - done. Note: starting H is 9, 202 tile has changed to 302 (now hamlet)
  • Smurf - whip worker - done. Now at 90/60
  • Twisted - stay on chariot - done, change 2f, 1h to 1f, 2h tile
  • Patch - boring - done
  • Access - plan appears to ask for whip of WB but there isn't a comment - no action as yet

Units Requiring Action
  • Settler (out of the hub) - for Keystone? (see pic) unmoved
  • Missionary - unmoved
  • Axe (North) - heading towards Access Point for garrison
  • Axe (South) - looking for barbs - moved to marble - no barb in sight

[Image: Pitboss23-0002.jpg]

In Other News ...
  • CH has made peace with Johns
  • tech still at 0% - saving gold
  • WB from Rome sailing towards Access Point

I haven't logged out. Unfinished actions ...
  • settler
  • worker 101
  • missionary
  • whip of WB at Access
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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(January 13th, 2015, 00:01)Ruff_Hi Wrote: I haven't logged out. Unfinished actions ...
  • whip of WB at Access

(January 12th, 2015, 23:52)ipecac Wrote: It wasn't clear earlier in the Plan, but we need to whip the WB in Access Point. Pink cells indicate changes in tile assignments.

WB whipped. I did see the pink cell - good idea! I've logged out - going to bed. Back in about 5-6 hrs.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
Reply

(January 13th, 2015, 00:01)Ruff_Hi Wrote: Worker Issue
[Image: Pitboss23-0001.jpg]

I think the plan has the old task of helping the worker road somewhere. Should it continue cottage?
My bad. The worker is supposed to move 2NW-2SW to the square 1SW of jungle hill so it can finish the road next turn. Settler moves to jungle hill. The missionary is for Keystone and should be moved to the KJ site (2S of its current location) in preparation for spread on turn of founding.
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Hey guys, just getting a chance to test the Internet and it's not working ... I'd call tech support but it's 3am (don't ask).

Just a quick comment that I'd keep the Missionary in borders where it is until the Settler catches up - you never know, it might save us 1g of expenses.
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(January 13th, 2015, 00:15)ipecac Wrote: I think the plan has the old task of helping the worker road somewhere. Should it continue cottage?
My bad. The worker is supposed to move 2NW-2SW to the square 1SW of jungle hill so it can finish the road next turn. Settler moves to jungle hill. The missionary is for Keystone and should be moved to the KJ site (2S of its current location) in preparation for spread on turn of founding.
[/quote]

Done. Finished other moves. EOT. Wait.

(January 13th, 2015, 04:04)Dreylin Wrote: Just a quick comment that I'd keep the Missionary in borders where it is until the Settler catches up - you never know, it might save us 1g of expenses.

Missionary remained in-situ ... moving worker and settler out of our borders did cost us 1g frown.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
Reply

(January 13th, 2015, 06:11)Ruff_Hi Wrote: Missionary remained in-situ ... moving worker and settler out of our borders did cost us 1g frown.
Ah well, it shouldn't affect anything.

T85 we run a priest spec in the Hub. For the worker we want the worker (101) to road before the Settler moves.
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