February 22nd, 2024, 18:44
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(February 22nd, 2024, 18:19)yuris125 Wrote: (February 22nd, 2024, 17:27)Thoth Wrote: AFAIK PB76 was unanimous among the players that Pindicator should be allowed to fix his mistake.
I did not feel strongly enough to argue against it in the tech thread, but did post privately that I was against
Rereading the PB76 thread it looks like only Scooter and I voted for it with no votes either way from you or Commodore. Sorry about that.
In which case the reload was made prematurely and should have waited for you and Commodore to chime in with yea/nay/abstain.
Quote:I do like Scooter's idea of allowing one reload per X turns (where X is sufficiently large), and letting players decide themselves if the mistake is significant enough to warrant using that allowance
I would rather have a "no reloads" except for technical problem such as sometimes happen when someone is logging into the game. In game mistakes or misplays and suchlike players should just suck up and deal with it with very very few exceptions.
fnord
February 22nd, 2024, 19:19
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(February 22nd, 2024, 18:44)Thoth Wrote: Rereading the PB76 thread it looks like only Scooter and I voted for it with no votes either way from you or Commodore. Sorry about that.
In which case the reload was made prematurely and should have waited for you and Commodore to chime in with yea/nay/abstain.
No worries - as I said, I wasn't feeling strongly enough to speak out
(February 22nd, 2024, 18:44)Thoth Wrote: I would rather have a "no reloads" except for technical problem such as sometimes happen when someone is logging into the game. In game mistakes or misplays and suchlike players should just suck up and deal with it with very very few exceptions.
You see, I agree with this, which is exactly why I was against the reload in 76. But there are also genuine misclicks, which we generally allowed reloads for. And from there the definition can be stretched to where having a plan in place, but forgetting to make a crucial step, can be equated to a misclick. It's not as clearcut as we would like it to be, which is why a reload allowance seems like a better solution than arguing what is a misclick and warrants a reload and what is a mistake and doesn't
February 22nd, 2024, 22:14
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OK so now we're at:
everyone supports the Oops, so plemo could use the reload but Donovan has played a complicated turn he does not have the time or inclination to recreate.
Could we ask Ramk to do just the following:
1) Give plemo Engineering
2) subtract 2turns worth of gold from his treasury
That addresses the movement part of the issue, which is probably the main one. Spears would stay Spears not Pikes, but he would have corresponding overflow production in the city so not losing too much there.
February 22nd, 2024, 22:16
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Wouldn't it just be 1 turn worth of 100% gold?
But yes agree that this is probably the best solution as its impractical and unfair to ask Ramk to fix all the production queues. But at least he gets the movement.
February 22nd, 2024, 22:19
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(February 22nd, 2024, 22:16)Mjmd Wrote: Wouldn't it just be 1 turn worth of 100% gold?
But yes agree that this is probably the best solution as its impractical and unfair to ask Ramk to fix all the production queues. But at least he gets the movement.
Needs to be more than that; the gold he accrued during the last turn and the gold he would have spent instead.
February 22nd, 2024, 22:29
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February 23rd, 2024, 04:47
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I don’t like this solution.
Yes, it’s a mistake which validates a change, but no reload because a not War turn ?
Yes, a reload is a disadvantage for Donovan Zoi, but IF the implement the Ooops rule, I expect this to be Plemos Ooops.
Furthermore a bit argument here was, No technical Mistake (for example from unresponsive civ during a login)
Plemos last question was missing units. I thought, consensus was, he deleted them because civ was unresponsive during a login ?
February 23rd, 2024, 04:55
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I don't like this solution either. But the players have decided on it, and it's more important to have a solution, than to have the right one.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
February 23rd, 2024, 07:40
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I think it's the best solution in the circumstances
February 23rd, 2024, 12:46
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I usually don't speak up here but want to second the solution like Q and yuris said.
Maybe we need more exact rules and more discussions but that's nothing we can do right now, while a dozen players are waiting to play that game.
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