Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[spoilers]Commodore is Darius II of the HRE, now with less excuse.

I need to replace http with https to see that image.
I have to run.
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You are Cre/Agg in 34S.

Now I'm not sure I can trust the rest of the chart.
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Why is that not in the banter thread? lol
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Commodore Wrote:[Image: Compare.JPG]

Winner. Banter thread, now.
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ATrain Wrote:You are Cre/Agg in 34S.

Now I'm not sure I can trust the rest of the chart.

I refer to more of our ephemeral character traits than anything so crass as a civ leader. Clearly, Gaspar isn't Churchill. wink

Mardoc, I love you.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Salut! Welcome to the world of the HRE, 1500AD. Let's review a few things:

Impris:
[Image: Civ4ScreenShot1196.JPG]
The Kremlin, folks. It means my people are now worth 30 hammers, or can be dry-whipped at normal rates. It's a very pretty building, and will be responsible for a lot of blood. It is certainly possible I might use the spy slots, for that matter.


Item 2:
[Image: Civ4ScreenShot1197.JPG]
Much battling down in the south, at what I assume is the Jumping Front. I'm curious to see if Dave uses that artist for a bomb or something else; I'm willing to bet a lot it's a culture bomb.


Item 3:
[Image: Civ4ScreenShot1199.JPG]
Mist is nothing if not persistent. I actually don't mind Positioning too much, we'll see if Bravery likewise gets resettled to cause me annoyance. The Bloody Angle indeed.


Item 4:
[Image: Civ4ScreenShot1198.JPG]
Welcome Mosp into the world, as marginal a filler spot as one could wish for. The main debate for tile management here is to mine the hill or keep the windmill; 1/3/1 yield vs. 0/5/0 is a bit of a question in this case.


Item 5:
[Image: Civ4ScreenShot1200.JPG]
Decided to tone down the GPP starvation a bit in Oasis, as I'd really like a spy or an artist best. For a second city, traditionally the bastard hellspawn of the empire, this is a pretty nice place, although it's no Sasha.


Item 6:
[Image: Civ4ScreenShot1202.JPG]
This is not a promising set of demographics. I expect really this game will be all over save the screaming if Noble/Gaspar don't blunder somehow. Still in all, might as well give it a try.


Finally, Item 7:
[Image: Civ4ScreenShot1201.JPG]
Rego, you better not be lying to me. If maces really do upgrade to Machine Guns, I will have a swarm of them next turn. Otherwise...well, I'll just make another round of rifles or something.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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It's been awhile but this is what I found from my PBEM17 thread

http://realmsbeyond.net/forums/showpost....tcount=413
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So, here's the situation. 27 killers, lots of collateral. They can surely surely slay Kiki.

[Image: Civ4ScreenShot1216.JPG]

First off, I whipped in a machine gun.

[Image: Civ4ScreenShot1217.JPG]

Then, I tossed more defenders into the fire.

[Image: Civ4ScreenShot1226.JPG]

But in the end, nothing I do will be able to redress this:

[Image: Civ4ScreenShot1225.JPG]

Good night everybody.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

Any reason you chose not to hit their stack with cannons?
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Reply

We may have our answer on which game would end first.
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