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EitB 0010 Wishlist/Progress

(February 10th, 2013, 18:31)Qgqqqqq Wrote: Also it costs them a palace mana.

Sorry to nag, but when can we expect this out/how ready is it?

It's pretty ready - talk to me later after I send this employment test away wink.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1

Hmm this week ready?
Only we mioght want to hold off on XXVI.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.


(February 10th, 2013, 21:45)Qgqqqqq Wrote: Hmm this week ready?
Only we mioght want to hold off on XXVI.

Let me get back to you about that tomorrow.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1

I'd recommend waiting till MNAI 2.42 to release v10, Tholal is pretty active lately :D

Why?
Id rather have v10 a day earlier, then wait a second for tholals changes. tongue
But seriously, why?
EitB has been aversion or too behind plenty of times in the past.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.


(February 11th, 2013, 03:34)gekko64 Wrote: I'd recommend waiting till MNAI 2.42 to release v10, Tholal is pretty active lately :D

For v11. EitB is limited enough by my own schedule to try and schedule around another entity. No offense to Tholal, he's doing good work, I just don't want to get trapped in an update loop on top of my own hectic schedule loop wink.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1

I see, well at least you can still grab what he has done till now from the SVN. beware though, at the moment Infernal AI will only ever use manes to upgrade to units instead of adding to population.

also please consider a couple of last minute changes: set Battlemasters to be the same cost as champions ( they're already weaker, there's no reason they should also cost most ) , and buff Shadow II since no one ever builds palisades and walls ( move immunity to first/defensive strikes to shadow II from shadow I , blur is pretty damn good right now and tier 2 spell is supposed to be stronger than tier 1 )

looking forward to the release smile

Or make shadow 2 ignore all defensive boni - culture terrain etc.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.


good idea, I like that. ignoring terrain defense would be best I think since it's an unique effect that can't be mimicked by siege or fireballs. also good synergy with ancient forests since it would negate the 50% for invaders.

you might want to include this: http://forums.civfanatics.com/showpost.p...ostcount=4 , and also restore the Luchuirp worldspell to its former glory. :D

Bump?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.




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