Turn 132
Singaboy came offering a DoF. I refused and offered him yet another 1 gold gift to signal my positive intent.
In the event he survives his war with Archduke, I can't have him in a position to attack Hattusa without me being able to intervene.
In the west, I continue to rearrange deck chairs on the Titanic to stop Alhambram...
I think I delayed Alhambram all of one turn in converting my cities. I continue to move around to try and make it difficult for him to freely move and convert, but I don't think I can delay him substantially enough at this point. I'm going to be really sad to lose OLORAM in my cities, it's gotten me quite a few cogs over the course of the game. I just really wish it was t141 already so I could kill him, shame on me for signing that DoF - but I was desperate at the time.
I think there's a lot of untapped potential in this game to screw with your opponents using 1 UPT rules. For example, in the west, I'm guarding my city site with my knight. Otherwise, Woden could plop a military unit onto it and sit there, delaying the founding of my city. Since I'm in a DoF with him, I wouldn't be able to do anything about it.
Closer to home, that's why my hoplite is sitting on a forest south of Myrmidon - stopping Archduke from chopping it. It was critical to do right now, because I believe I'm competing with Archduke for the next GG.
I ran every scenario I could think of, and he could only beat me if he got out 4 encampment projects. He probably is working 2 right now, but hasn't finished them yet. I calculated that the only way he could get the requisite number of hammers was through 3 forest chops. So, even assuming he had the builders to do it, I could forestall him doing that by sitting on one of the forests in his border. Myrmidon is the critical city to chop in anyway, as it makes substantially less hammers than Mykenes.
Anyway, I finished my GG project last turn, and here's where things stand.
I've run numbers on everything I can think of, opponents running multiple encampment projects, patronizing him through gold or faith, etc.
I think I've got him on lock now, and that there is nothing Archduke (my main competition) can do to stop me. Still, I won't breath easy until I actually have him. My big debate will be whether or not to patronize him next turn or on t134. I think if nobody has gotten him by t134, I would just get him - winning any ties. However, somebody might be able to patronize him on that turn. With that in mind, I think I will definitely patronize him for the last 2.5 GG points (~60 gold) on t134 and clinch him. Just two more turns to get through in the meantime.
Provided nobody has jacked him from under my nose, I'll also consider patronizing him next turn. The power swing he provides is too big to take any chances with, and at 50 GPT, I have gold to spare if it means gaining some peace of mind and guaranteeing my trump card for the looming final war with Archduke.
Singaboy came offering a DoF. I refused and offered him yet another 1 gold gift to signal my positive intent.
In the event he survives his war with Archduke, I can't have him in a position to attack Hattusa without me being able to intervene.
In the west, I continue to rearrange deck chairs on the Titanic to stop Alhambram...
I think I delayed Alhambram all of one turn in converting my cities. I continue to move around to try and make it difficult for him to freely move and convert, but I don't think I can delay him substantially enough at this point. I'm going to be really sad to lose OLORAM in my cities, it's gotten me quite a few cogs over the course of the game. I just really wish it was t141 already so I could kill him, shame on me for signing that DoF - but I was desperate at the time.
I think there's a lot of untapped potential in this game to screw with your opponents using 1 UPT rules. For example, in the west, I'm guarding my city site with my knight. Otherwise, Woden could plop a military unit onto it and sit there, delaying the founding of my city. Since I'm in a DoF with him, I wouldn't be able to do anything about it.
Closer to home, that's why my hoplite is sitting on a forest south of Myrmidon - stopping Archduke from chopping it. It was critical to do right now, because I believe I'm competing with Archduke for the next GG.
I ran every scenario I could think of, and he could only beat me if he got out 4 encampment projects. He probably is working 2 right now, but hasn't finished them yet. I calculated that the only way he could get the requisite number of hammers was through 3 forest chops. So, even assuming he had the builders to do it, I could forestall him doing that by sitting on one of the forests in his border. Myrmidon is the critical city to chop in anyway, as it makes substantially less hammers than Mykenes.
Anyway, I finished my GG project last turn, and here's where things stand.
I've run numbers on everything I can think of, opponents running multiple encampment projects, patronizing him through gold or faith, etc.
I think I've got him on lock now, and that there is nothing Archduke (my main competition) can do to stop me. Still, I won't breath easy until I actually have him. My big debate will be whether or not to patronize him next turn or on t134. I think if nobody has gotten him by t134, I would just get him - winning any ties. However, somebody might be able to patronize him on that turn. With that in mind, I think I will definitely patronize him for the last 2.5 GG points (~60 gold) on t134 and clinch him. Just two more turns to get through in the meantime.
Provided nobody has jacked him from under my nose, I'll also consider patronizing him next turn. The power swing he provides is too big to take any chances with, and at 50 GPT, I have gold to spare if it means gaining some peace of mind and guaranteeing my trump card for the looming final war with Archduke.