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New Civ4 Pitboss (38?)

Which version of rtr do we use?

(January 16th, 2018, 10:11)Mardoc Wrote:
(January 15th, 2018, 22:48)Boldly Going Nowhere Wrote: my starting settler

Interesting assumption!  Especially from a player threatening the mapmakers  mischief

lol thumbsup

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon

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(January 16th, 2018, 10:11)Mardoc Wrote:
(January 15th, 2018, 22:48)Boldly Going Nowhere Wrote: my starting settler

Interesting assumption!  Especially from a player threatening the mapmakers  mischief

Nice one.   lol

Another interesting assumption is that there will be a map delivered at all. So far this has not been disproven...  Clint

Joey, is this what you had in mind? Your serve.   shades  popcorn

(January 16th, 2018, 10:29)Gavagai Wrote: Which version of rtr do we use?

Looks like [EDIT: 2.0.8.3; thanks shallow_thought] - the same one as for PB37.

(January 15th, 2018, 17:10)GermanJoey Wrote: If I get my start or picks

Wait, "or"? Would it be useful to see picks before you see your starts? If so, that should be easy even with schedules as erratic and cramped as the mapmakers'-by-default.

[EDIT: Posting starts by tomorrow may be possible, but my guess is that it will take at least a couple days, depending on the direction and/or existence of additional feedback to what I've posted today.]

Can I keep my start? Washington of Bzy might get tossed...
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(January 16th, 2018, 10:11)Mardoc Wrote:
(January 15th, 2018, 22:48)Boldly Going Nowhere Wrote: my starting settler

Interesting assumption!  Especially from a player threatening the mapmakers  mischief

The way this worked in Civ 1 and 2, you could instead start with units and conquer a city ... except the problem with that is that you don't get a free Palace that way (you don't get those for free guaranteed until Civ 3 ... I'm not sure how this works in SMAC), so you'd have epic corruption until you accumulated the small fortune in shields for one.

It might actually work out in Civ 4, though.   twirl

(January 16th, 2018, 19:24)RefSteel Wrote:
(January 16th, 2018, 10:29)Gavagai Wrote: Which version of rtr do we use?

Looks like 3.0.8.3 - the same one as for PB37.

Should that be 2.0.8.3?
It may have looked easy, but that is because it was done correctly - Brian Moore

(January 17th, 2018, 02:56)shallow_thought Wrote: Should that be 2.0.8.3?

Yes; thank you for catching that.

(January 16th, 2018, 19:24)RefSteel Wrote:
(January 15th, 2018, 17:10)GermanJoey Wrote: If I get my start or picks

Wait, "or"?  Would it be useful to see picks before you see your starts?  If so, that should be easy even with schedules as erratic and cramped as the mapmakers'-by-default.

[EDIT:  Posting starts by tomorrow may be possible, but my guess is that it will take at least a couple days, depending on the direction and/or existence of additional feedback to what I've posted today.]

Picks without starts at least gives us something to talk about. I don't think anyone will choose until they get the starting screenshot.

Are the settings all decided? Looking back before Christmas we had:
(December 21st, 2017, 08:46)Boldly Going Nowhere Wrote:
(December 21st, 2017, 03:54)Fintourist Wrote: Looking at the first post, there are couple of things that probably should be decided / dtay / Mardoc should decide on our behalf:

1.      Diplo. I don’t know if there is a current RB best practice. I think we want at least a bit more restricted approach than what we had in PB13 where people used trading screens for communicating NAPs
2.      Map trading. I did like in PB18 that it was off à Exploring phase lasted longer. I don’t know how others felt
3.      I guess final mod, difficulty, toroid/cylindrical are still a bit open. Maybe those come from Krill
4.      Other stuff?


1. I prefer to limit to AI diplo. Fish-for-fish and similar without gpt countdowns.
2. 100% agree here. Reward teams that scout well. It made the game much more interesting IMO to be able to discover new tiles deeper into the game.
3. This is good with me.
4. Initial tiles revealed at discretion of mapmaker.

(December 21st, 2017, 04:21)The Black Sword Wrote: Air bombing improvements and turn order - do we want to just ban all air pillaging like the late era games?

1. I agree.

(December 21st, 2017, 04:57)OT4E Wrote: I think it is late to state or discuss requirements for map. But we can discuss restrictions and mod issues though.

I support banning air pillaging.
I dont see any problems with fish-2-fish deals and in my experience all attempts to fix them failed. People simply ignore or forget about such rules and nobody honestly demands them to be complied.

Though gold or gpt should not be used for messaging and such things must be considered as bad sportsmanship. So if you want to express friendly intentions you can send fish-2-fish deal but you never know how long will it last. And nobody is obliged to follow it.

1. Agree, ban air pillaging. Not easily countered with turn splits.
2. Agree. Accept these interpreted NAPs at your own risk.
3. Agree, again. No gpt countdowns.

(December 21st, 2017, 18:44)Donovan Zoi Wrote: I'll add these though I think they are standard now:

--no unit gifting
--no unit naming for diplo purposes
--no city gifting or trading.  In addition to this, recent games have had cities blocked from being available for trade, which also eliminates locational diplo for war alliance requests.

So that's:
1. Diplo: AI diplo. Fish-for-fish and similar without gpt countdowns. No unit naming for diplo purposes.
2. Map Trading: Off (if possible - I suspect that was something the PB18 mod did?)
3. No air pillaging.
4. No unit gifting.

Dtay - can you add these to the first post? Oh, and update the player list using RefSteel's post: http://www.realmsbeyond.net/forums/showt...#pid659254



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