As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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[No players] Big epic lurking - PB74

The island: yes, definately. Also sailing ships.
But I'm not so sure about continental ports, could be more defenders than a couple knights can handle.
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Commodore's last post shows a dozen knights and 3 macemen on galleons within strike range of a Plemo city. It's not a civ wrecking stack but it's good enough to raze a few coastal cities.
fnord
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Cities that will be burned for $100 Alex.

[Image: pb74-152-stitch.jpg?rlkey=j4yc13qmygo2h1...180t0&dl=1]

Did he consider just paying a small amount to Commodore for wine rather than provoking an all out war while he is still fighting Amica? The world wants to know.
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Randomly moving an entire stack has long been my threshold for fixing and my threshold is usually higher than others so I think this is fine.
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I agree with a fix here.

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Looks like an open-and-shut case of granting a fix
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I am 100% sure that settling that island south of GKC is NOT what Commodore should be doing, but I guess I'm glad he is having fun.
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quite a strech, geographically and diplomatically

I would probably try to keep that one ocean under control (which is hard enough) and leave the other to... other players
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I wonder to what extent Commodore and his PYFT war is actually exacerbating the problem he wants solved? It's apparently not made the decisive difference that will knock plemo out of the game, but maybe if he hadn't barged in would plemo have been able to break the back of Tarkac, make his own turns substantially easier and less subject to the interference of life?
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That just postpones the problem until the next time Plemo gets engaged in war.
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